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Castlevania: Harmony of Despair

Posted by GameIsLyf Tuesday, August 17, 2010

Developer(s): Konami
Publisher(s): Konami
Designer(s): Koji Igarashi (producer)
Kozima Yoshihumi (artist)
Series: Castlevania
Platform(s): Xbox Live Arcade
Release date(s): August 4, 2010
Genre(s): Action-adventure game
Mode(s): Single-player, Multiplayer
Rating(s): CERO: B
ESRB: T
OFLC: M
PEGI: 12+

Castlevania: Harmony of Despair is a 2D action-adventure game for the Xbox Live Arcade. The game features a new map system that allows players to see the current quest map's entire setup, as well as up to six players at once over Xbox Live. The game was first leaked as an OFLCA Rating on May 27, 2010, then officially announced for Xbox Live Summer of Gaming 2010. Later in the year, the game was unveiled as a playable demo in the Konami booth at the E3 Convention of 2010. It was released on August 4, 2010.

Pointed out by 1up.com, Castlevania: Harmony of Despair may be released on Sony's PlayStation Network if the game sells well on Microsoft's Xbox Live Arcade.


Gameplay
Gameplay includes a Co-Op mode, which plays like previous 2D Castlevania game's "Boss Rush Mode", but with several rooms and items to find, culminating in a boss to fight. It also includs a Versus Mode, with battle occurring between players. Some bosses are able to attack players on their way to the fight.

The game features playable characters such as Alucard, Soma Cruz, Jonathan Morris, Shanoa and Charlotte Aulin, all from previous 2D Castlevania games.

All of the characters include eight palette swaps to accommodate players that wish to be the same character. They will be joined by other characters through downloadable content, when released. The characters have their own signature attacks and skills to use in battle. An all-new map system allows real-time zooming in and out of the current stage, which will not stop gameplay and even allow players to play with the map zoomed out. The game can also be played in high definition (alluding to the initials of the title: Castlevania HD.) Other features in the game include a Book placed in certain parts of a level, which is the only way to change items and equipment mid-game. Consumable items such as potions, however, will be scrolled through and consumed using specified buttons on the controller. Also, the experience point system from most newer 2D Castlevania games has been taken out, reducing players to finding weapons and equipment as the only means of assisting the character, and levelling up sub-weapons and spells as a means of character growth.

Even that might be acceptable if the journey through each castle were more exciting. It's a trudge, though. One of the first things I noticed about Harmony of Despair was that regardless of which character I chose - players are given a choice of five Castlevania luminaries including Alucard and Soma Cruz - my hero was in no hurry to get anywhere. I bent that analogue stick as far as I could, and yet the little sprite wouldn't speed up. My high school running coach used to make us do a strength drill where we ran laps in six inches of water; that's what it feels like to move around in this game.

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