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Dead Rising 2

Posted by GameIsLyf Saturday, December 4, 2010 0 comments

Developer(s): Capcom, Blue Castle
Publisher(s): Capcom
Producer(s): Keiji Inafune
Platform(s): PlayStation 3, Xbox 360, Microsoft Windows
Release date(s): * EU September 24, 2010 (X360/PS3)
* NA September 28, 2010
* JP September 30, 2010
* EU September 28, 2010 (PC)
Genre(s): Action-RPG
Mode(s): Single-player, online co-op, multiplayer
Rating(s): * ACB: MA15+
* BBFC: 18
* ESRB: M
* PEGI: 18
Media: Blu-ray Disc, DVD, digital download

Dead Rising 2 is an action-adventure, survivor horror video game, developed by Capcom in partnership with Blue Castle Games, and was distributed by Capcom. It was released on September 24, 2010 for the Xbox 360 and PlayStation 3 consoles. The original Dead Rising productive staff members have returned to create the game, including Keiji Inafune, head of Research & Development at Capcom. Originally set to be released in the beginning of 2010, the game's release was pushed back and it was released on September 28, 2010 in North America. The European and Australian releases were September 24, 2010 for Xbox 360 and PlayStation 3, and 28 September for PC.


Gameplay
The player controls protagonist Chuck Greene as he fights off hordes of zombies while accomplishing specific missions. The game includes several new objects that can be used to attack the zombies. Over 7,000 zombies can be seen onscreen at any one time.

Dead Rising 2 allows players to manufacture their own custom weapons at various points in the game. The player also has the ability to use "combo cards" that reveal weapons that can be combined together. Such combinations include the "Hail Mary," a hand grenade duct taped to a football, "Dynameat," a stick of dynamite duct taped to a piece of meat, the "Paddlesaw," two chainsaws duct taped to a kayak paddle, and "Spiked Bat" which is a baseball bat with nails hammered through the item.


Multiplayer
During the 2009 Tokyo Game Show, Capcom revealed that the multiplayer of Dead Rising 2 takes the form of the in-game reality TV show "Terror Is Reality" in which players will act as contestants in a fictional gameshow. Four players participate in multiplayer, competing against each other for the most kills inside an arena full of undead. Players can use weapons and vehicles including human-sized hamster balls and chainsaw-equipped motorcycles. They also will be able to prevent other players from scoring by using various forms of "dirty" tactics.

Chuck Greene joins the reality pay-per-view gameshow Terror is Reality to get money for his daughter's Zombrex. Terror is Reality (TIR) is hosted by Tyrone King (TK). Players compete with players all over the world online, and earn money for their character at the same time. The show consist of three minigames, including Zomboni (driving a car that makes zombie juice and players have to shoot the juice to the target to get points), Bounty Hunter (players snipe zombies and they can earn extra points by hitting the jackpot), Stand Up Zomedy (players put flowers, sticks, and dresses on the zombie, earn more points by getting all three of items in one zombie), and so on. Finally, the major game in TIR is slicecycle where players drive motorcycles to slice up zombies for points. The winners and participants get money for their participation points from the games.

It was confirmed during Captivate '10 that cooperative gameplay for the story campaign will be available and according to Blue Castle Games there will be an online co-op mode. Both players will play as the main character, Chuck Greene, and will be able to earn experience and keep the items they collected throughout the game—but only the host player will be able to save the game's progress. A host can invite a friend to join the current game by sending out an invitation; if the friend accepts, a confirmation icon will be displayed and the host can allow the player to join in. Non-host players can drop in/out of a co-op game anytime they like. When the players become separated, a tiny animated Chuck Greene icon will appear at the bottom of the game screen. The icon will show what the other player is up to—attacking, being assaulted by zombies, etc. If a player is taken down by zombies, he will be able to call the other for help to revive them. The player will use food to revive the dying partner before his health runs out.


System Requirements

OS: Windows XP, Vista or Windows 7
CPU: Intel Core 2 Duo @ 2.4 Ghz / AMD Athlon 64 X2 4800+
RAM: 2 GB
HDD: 8.5 GB free disk space
Graphics: 512 MB Graphics Memory
Sound Card: DirectX 9 Compatible
DirectX: Version 9.0c

Supported Graphics Cards:

nVidia GeForce 8800 / ATI Radeon HD 3850

Dead Rising 2 – Official Gameplay Video

Mafia II

Posted by GameIsLyf Monday, August 30, 2010 0 comments




































Developer(s): 2K Czech
Massive Bear Studios (PS3)
Publisher(s): 2K Games 1C
Designer(s): Lead Designer
Daniel Vávra
Pavel Brzák
Writer(s): Daniel Vávra
Platform(s): Microsoft Windows, PlayStation 3, Xbox 360, OnLive
Release date(s): NA 24 August 2010
AUS 26 August 2010
EU 27 August 2010
Genre(s): Third-person shooter, action-adventure
Mode(s): Single-player
Rating(s): BBFC: 18
ESRB: M
OFLC: MA15+
Media: Blu-ray Disc, DVD, download

Mafia II is a third-person action-adventure video game, the sequel to Mafia: The City of Lost Heaven. It is developed by 2K Czech, previously known as Illusion Softworks, and is published by 2K Games. Originally announced in August 2007 at the Leipzig Games Convention, it was released on PlayStation 3, Xbox 360 and Microsoft Windows in August 2010.

Gameplay

The game is set from 1943 to 1951 in Empire Bay (the name is a reference to New York's state nickname "The Empire State"), a fictional city based on San Francisco and New York City, with influences from Chicago and Detroit. The game features a completely open-ended game map of 10 square miles. No restrictions are included from the start of the game. There are around 50 vehicles in the game, as well as licensed music from the era.

Many firearms from the previous return, such as the Thompson submachine gun, the Colt 1911 and a pump-action shotgun. As seen in screenshots, new WWII-era weapons like the MP 40, the M3 submachine gun, and the Beretta Model 38 also appearance in the game as well as the MG 42.

Interacting with objects in the environment involves two action buttons- a standard action and a "violent" action (for example, when stealing a car, the player may choose to either pick its lock or break the window glass), used in context-sensitive situations. A map is included as in the original Mafia game. The checkpoint system has been completely overhauled. New controls include a cover system that allows the player to hide behind objects (such as generators, walls and large crates) to shoot enemies, rather than just using a crouch while behind an object.

It has been stated by 2K Czech that the game's cutscenes are created by the game engine, in real-time, rather than pre-rendered cutscenes.

Synopsis

Mafia II is a gritty drama which chronicles the rise of World War II veteran Vito Scaletta, the son of Sicilian immigrants. As the game progresses, Vito will join the Falcone Crime Family and become a made man. There are 15 chapters in the game, connected into one storyline.



PlayStation 3 version controversy

The PlayStation 3 version became subject to controversy on 2K's Mafia II forums when 2K's interactive marketing manager Elizabeth Tobey stated that the PlayStation 3 version would be missing certain features that were present in the PC and Xbox 360 versions including three dimensional grass, pools of blood forming under dead bodies and realistic cloth physics. These features were said to be present in earlier builds of the game, but had to be removed to increase the game's frame rate.

Upon release the PS3 version received the same or higher review scores than the Xbox version from Destructoid and Nowgamer (sites that review the game on multiple platforms rather than the normal practice of reviewing a single platform). and also the Metacritic rating places both version on the same score of 74/100. although the GameRankings review aggregator has the Xbox version 4 points ahead of the PS3 version.

Reference to Mafia: The City of Lost Heaven

In the original game the main protagonist Thomas Angelo is shown to be gunned down at the end of the game in front of his house. It is revealed in Chapter 14: Stairway to Heaven in Mafia 2 that Vito and Joe are the two who "whack" him. This is further proven by the use of the exact same red car in both cases and nearly identical cut scenes.

Minimum system requirements

Operating System: Windows XP SP2/Vista/7
CPU: Intel Pentium D 3 GHz or AMD Athlon 64 X2 3600+ (Dual Core) or higher
Memory: 1.5 GB
Hard Drive Space: 8 GB of free space
Graphics Hardware: Nvidia 8600 / ATI Radeon HD 2600
Sound Hardware: DirectX 9.0c


Recommended system requirements

Operating System: Windows XP SP2/Vista/7
CPU: Intel Quad Core 2 Quad 2.4 GHz
Memory: 2.0 GB
Hard Drive Space: 10 GB of free space
Graphics Hardware: Nvidia GeForce 9800 GTX / ATI 3870
Sound Hardware: DirectX 9.0c

Network: Internet connection required for online activation

Lara Croft and the Guardian of Light

Posted by GameIsLyf Tuesday, August 17, 2010 0 comments

Developer(s): Crystal Dynamics
Publisher(s): Square Enix
Director(s): Daniel Neuberger
Series: Tomb Raider
Platform(s): PlayStation Network, Xbox Live Arcade, Microsoft Windows
Release date(s): August 18, 2010[show]
Xbox 360 (Arcade)
August 18, 2010
PlayStation 3 (PSN)
September 28, 2010
PC (Steam)
September 28, 2010
Genre(s): Isometric platform, Action
Mode(s): Two-player co-op, Single-player
Rating(s): ESRB: T
Media: digital download

Lara Croft and the Guardian of Light is an upcoming isometric platform action video game developed by Crystal Dynamics and published by Square Enix for the PC, PlayStation Network and Xbox Live Arcade as part of the Tomb Raider series for digital download. Unlike previous games in the series, the game does not carry the Tomb Raider brand and will have a heavy emphasis on cooperative gameplay, both online or locally.

In the multiplayer, players will take the role as either Lara Croft or a 2,000 year old Mayan warrior named Totec. They will have to work together in order to stop the evil spirit Xolotl and retrieve the Mirror of Smoke. A single-player campaign mode will be available that will not include the non-playable character AI following or helping Lara. Guardian of Light will use the same game engine as Tomb Raider: Underworld, and will include modern visuals and physics. The video game was shown at E3 2010 on 14 June and will be released for the Xbox Live Arcade on 18 August 2010, but online co-op gameplay will not be enabled until 28 September, the day of the PC and PlayStation Network release.


Gameplay
The game will be a departure from the main series as being a third person adventure game. Instead it will be a non-linear "arcade-inspired" action game played from an isometric viewpoint using a fixed camera. The game also features cooperative gameplay, and players will take control of either Lara or an ancient Mayan tribesman named Totec. Each playable character will possess unique weapons and skills. Lara will retain her dual pistols with infinite ammo and a grappling hook. She will be able to use her grappling hook to make it across difficult gaps and Totec can ride along. Totec will carry spears which can be used as a weapon and on the environment. Both characters will carry unlimited "bombs" that can be dropped and detonated with a press of a button.

Tombs can be explored and some will have "booby-trap puzzles" to solve. The game will not have any loading times.

Guardian of Light may be played with a single player, and a second player may join at any time, whether online or locally. In the single-player campaign the only playable character is Lara; Totec will not be available to assist. Lara will have all the tools required along with new abilities to make it through her own unique adventure. The puzzles and bits of the map will also be different. Creative director Daniel Neuberger said that this was because he did not want the player to get frustrated by having to rely on AI. The campaign will reportedly feature up to eight to ten hours of gameplay.


Multiplayer
In multiplayer, teamwork will have a heavy emphasis on gameplay. Lara will be able to use Totec's shield as a portable platform as he holds it above his head to make it a difficult height. She may balance on a stack spears that Totec throws in the wall; the spears will not be able to hold Totec's weight. Totec can tightrope walk using Lara's grappling rope. As the game progresses, Totec will learn from Lara how to use modern weapons, such as rifles. When enemies are killed, point scores will appear above their bodies—red or blue—depending on whether Lara or Totec did the damage. There will also be pick-ups, such as gems, scattered throughout the levels that will increase the player's score. Receiving high scores in each level will reward the player with unlockables. To add competitiveness into the game there will only be a limited number of enemies and gems in the world so the player must beat their partner to kill and grab them all. The multiplayer mode will reportedly feature up to six to eight hours of gameplay, depending on teamwork.

Characters
Guardian of Light will star Lara Croft, a fictional English archaeologist and Totec, an ancient Maya warrior and leader of the Army of Light. Both will be playable characters. An evil spirit called Xolotl will be the antagonist. Some of his minions that he makes come to life will include: giant spiders, demon like creatures, and huge trolls. Lara will again be voiced by Keeley Hawes and Totec, Lara's partner, is newly voiced by Jim Cummings.

Minimum System Requirements:
Operating System : Microsoft Windows XP / Windows Vista / Windows 7
Processor : Intel Pentium IV at 3.0 GHz / AMD at 2.5 GHz
Video Card : 128 MB VRAM – NVIDIA GeForce 6800GT or better / ATI Radeon 1300XT or better
Memory : 1 GB RAM (XP) / 2 GB RAM (Vista)
Hard Disk : 7 GB of free Hard Drive space
Sound : DirectX 9.0c compatible sound card and drivers
DirectX : 9.0c
Controls : Keyboard & Mouse
Installation : DVD-ROM Drive

Recommended System Requirements:

Intel Processor: Core 2 Duo E6600 2.4GHz
AMD Processor: Athlon 64 X2 Dual Core 5200+
Nvidia Graphics Card: GeForce 7950 GT
ATI Graphics Card: Radeon X1800 Series 256MB
RAM Memory: 2 GB
Hard Disk Space: 7 GB
Direct X: 9

Developer(s): Konami
Publisher(s): Konami
Designer(s): Koji Igarashi (producer)
Kozima Yoshihumi (artist)
Series: Castlevania
Platform(s): Xbox Live Arcade
Release date(s): August 4, 2010
Genre(s): Action-adventure game
Mode(s): Single-player, Multiplayer
Rating(s): CERO: B
ESRB: T
OFLC: M
PEGI: 12+

Castlevania: Harmony of Despair is a 2D action-adventure game for the Xbox Live Arcade. The game features a new map system that allows players to see the current quest map's entire setup, as well as up to six players at once over Xbox Live. The game was first leaked as an OFLCA Rating on May 27, 2010, then officially announced for Xbox Live Summer of Gaming 2010. Later in the year, the game was unveiled as a playable demo in the Konami booth at the E3 Convention of 2010. It was released on August 4, 2010.

Pointed out by 1up.com, Castlevania: Harmony of Despair may be released on Sony's PlayStation Network if the game sells well on Microsoft's Xbox Live Arcade.


Gameplay
Gameplay includes a Co-Op mode, which plays like previous 2D Castlevania game's "Boss Rush Mode", but with several rooms and items to find, culminating in a boss to fight. It also includs a Versus Mode, with battle occurring between players. Some bosses are able to attack players on their way to the fight.

The game features playable characters such as Alucard, Soma Cruz, Jonathan Morris, Shanoa and Charlotte Aulin, all from previous 2D Castlevania games.

All of the characters include eight palette swaps to accommodate players that wish to be the same character. They will be joined by other characters through downloadable content, when released. The characters have their own signature attacks and skills to use in battle. An all-new map system allows real-time zooming in and out of the current stage, which will not stop gameplay and even allow players to play with the map zoomed out. The game can also be played in high definition (alluding to the initials of the title: Castlevania HD.) Other features in the game include a Book placed in certain parts of a level, which is the only way to change items and equipment mid-game. Consumable items such as potions, however, will be scrolled through and consumed using specified buttons on the controller. Also, the experience point system from most newer 2D Castlevania games has been taken out, reducing players to finding weapons and equipment as the only means of assisting the character, and levelling up sub-weapons and spells as a means of character growth.

Even that might be acceptable if the journey through each castle were more exciting. It's a trudge, though. One of the first things I noticed about Harmony of Despair was that regardless of which character I chose - players are given a choice of five Castlevania luminaries including Alucard and Soma Cruz - my hero was in no hurry to get anywhere. I bent that analogue stick as far as I could, and yet the little sprite wouldn't speed up. My high school running coach used to make us do a strength drill where we ran laps in six inches of water; that's what it feels like to move around in this game.

Monday Night Combat

Posted by GameIsLyf Sunday, August 15, 2010 0 comments

Developer(s): Uber Entertainment
Publisher(s): Microsoft Games Studios
Platform(s): Xbox 360
Release date(s): August 11, 2010
Genre(s): Third-person shooter
Mode(s): Single-player, co-op (2-player splitscreen, 2-4 online), online multiplayer: (6 vs 6)
Rating(s): ESRB: T
Media: Download

Monday Night Combat is a downloadable third-person shooter video game exclusive to the Xbox Live Arcade developed by Uber Entertainment.

Premise
Set in the future, two teams of cloned soldiers battle to destroy the other team's 'Money Ball' as a competitive sport.

Gameplay

The game blends third person shooting with classes in the style of Team Fortress 2 with team-based objectives in the style of Defense of the Ancients and similar games.

There are 2 Gametypes available

Crossfire:
Teams of six battle each other to destroy the others Moneyball. To do so they must make sure their robots get to the other team's money ball. Only the robots can damage the money ball at first by damaging their shield but after the sheilds are down all players can also contribute.

Blitz:
Is where 4 players protect their moneyball against waves of robots. This gametype can also be played alone, 2 player splitscreen or 4 player online.

Bullseye The Mascot
Bullseye, the mascot of Monday Night Combat, is a randomly chosen super fan that can be found in the middle of the arena dancing and moving around. When he appears, players can attack him to make him drop money, which they can then pick up and use for skills, turrets, bots, jump pads, etc.

Bacon
Bacon is sometimes dropped when attacking Bullseye the mascot or destroying a JackBot. When the bacon is collected, the player will be able to run faster and shoot farther. They will also do more damage and have a larger clip. These effects continue until the player dies and is re-spawned or the game is over.


Character classes:

Each of the six classes has two weapons equipped as well as four skills, one of which is passive.

Assault
A standard shooter class, equipped with assault rifle and grenade launcher, adept as named at pushing the assault

Skills:

* F.L.Y, a jetpack which allows the assault to move horizontally in the air for a set length.
* Jet Charge, attack like a rugby tackle.
* a remote detonation explosive.

Tank
Wielding a 'Jet Engine Gun' (firing a stream of heat like a superpowered flamethrower) and a laser railgun, this class has the highest all out attack power

Skills:

* Jet Charge, a ramming attack that can knock enemies down.
* Stun Grenade that can be upgraded into a Product Bomb to distract players and stun robots and turrets.
* Plant, the ability to entrench Himself like the Gunner

Sniper
With the eponymous sniper rifle and a submachine gun

Skills:

* Flak
* Traps
* Grapple

Upgrades

* Supa Sniper: Allows the Sniper Rifle to shoot through multiple enemies.

Support
Sporting a Heal/Hurt Gun (A gun that heals bots turrets and pros, and whose secondary function drains health from opposing bots turrets and pros) and a shotgun, this class both heals and places defensive turrets

Skills:

* Hack, hack turrets to increase there distance and damage. The hack can also be used to turn hostile turrets friendly at level 2+.
* FireBase, A mini turret. (on the highest level regenerates your health when you stand close to it)
* Strike, Throws an airstrike beacon. A series of bombs will strike the area targeted by the airstrike beacon.

Gunner
Equipped with a massive minigun and secondary mortars

Skills:

* Slamma, a ground stomp inducing a blast wave that can stun enemies
* Grabbing enemies and bashing them face first into the ground
* Plant, the ability to entrench and become a human turret

Assassin
With a dagger and shurikens.

Skills:

* Sprint, The ability to run really fast for short periods of time
* Cloak, The ability to be invisible for short periods of time
* Smoke Bomb, a bomb that provides cover and stuns enemies while greatly increasing the Assassin's jump height for a very short time


Upgrades

* Katana: upgrade for the dagger

Need for Speed: Hot Pursuit (2010)

Posted by GameIsLyf Friday, July 30, 2010 0 comments


Developer: Criterion Games,Exient (Wii)

Publisher:Electronic Arts

Series:Need for Speed

Platform: Microsoft Windows, PlayStation 3, Xbox 360, Wii

Release date: NA November 16, 2010,EU November 19, 2010

Genre:Racing

Mode: Single-player, multiplayer

Need for Speed: Hot Pursuit has been described as a "revolutionary" addition to the Need for Speed franchise and is scheduled for release in North America on November 16, 2010, and in Europe on November 19. Criterion Games, the developer behind the Burnout series, is the latest studio to take on the Need for Speed franchise with Hot Pursuit. Following on from Slightly Mad Studio's racing sim Need for Speed: Shift, Hot Pursuit will return to the arcade gameplay of the original games in the series. At its core, it's cops versus racers--one player chases, the other tries to get away--which is wrapped in all the style, explosiveness, and online-centric features we've come to expect from the studio.




Gameplay:

Hot Pursuit goes back to the Need for Speed series' roots and takes on the gameplay style of earlier "Hot Pursuit"-titles in the Need for Speed franchise with exotic cars and high-speed police chases. It is primarily inspired by the original Need for Speed on 3DO. Hot Pursuit lets the player play as either a cop or a racer and will feature a full career mode for both roles. The relationship between the cops and racers is described as "a dog chasing down a rabbit" with the cops being more powerful compared to the racers. Each side has several power-ups including calling for roadblocks and radar jamming.[6] Hot Pursuit also features a new social interaction system called "Autolog" described as "Facebook for the game".[5] The game features both single-player and multiplayer game modes with up to eight players; as an option to live multiplayer racing, player can post records and achievements on the Autolog-feed for friends to see, which they then can try to beat. Autolog also contains an experience system called "Bounty". So far the only game mode revealed is "Interceptor 1 vs 1", where one cop chases one racer, but more game modes are to be revealed.

The driving model of the game is described as "fun and accessible", meaning for example that the player should be able to pick up the controller and drift around a corner at 200 miles per hour (320 km/h) after 10 seconds of playing the game. Its not as unrealistic as Burnout Paradise, but far from a simulator. All cars in Hot Pursuit are licensed real-world supercars, and the carlist is described as "all the cars you dreamed of driving, in the way you dreamed of driving them". Most cars will be available to both racers and cops, but a few will be exclusive to each side.Also exclusively featured in the Hot Pursuit is the Porsche 918 Spyder. Ferrari however, last seen in a Shift DLC-pack but notably absent from all other Need for Speed games since Hot Pursuit 2, will also be absent of Hot Pursuit. Other features include the player being able to add custom soundtracks to the game.

Last Words:

EA has given release dates for the game as November 16, 2010 for North America, and on November 19, 2010 in Europe. There will also be a Wii version, although it will be developed by Exient. Be sure to keep an eye on gameislyf.blogspot.com for more on Need for Speed: Hot Pursuit as we get it, as well as all the coverage from the show direct from Los Angeles.

Hydro Thunder Hurricane

Posted by GameIsLyf Wednesday, July 28, 2010 0 comments

Hydro Thunder Hurricane is racing game.Remember Yaris for Xbox Live Arcade? No? Good. It was undeniably the low point for downloadable racing games on Xbox 360. Finally XBLA gets something to wash the taste from your mouth for good: Hydro Thunder Hurricane. Upstart developer Vector Unit didn't actually start out making a Hydro Thunder title, but Microsoft liked what it saw, licensed the rights to HT and made the decision to resurrect the franchise.

For the uninitiated, Hydro Thunder was an arcade game from the late nineties that drew in crowds with its transforming, jet-powered speedboats and courses that felt inspired by amusement park thrill rides. Hydro Thunder Hurricane doesn't deviate from that blueprint, and while gaming hardware has changed, fun hasn't. And Vector Unit was clearly keeping that at the forefront in designing Hurricane.



Powerboat racers are, in this day and age, not particularly plentiful, so you are a little rusty for your first couple of races, but the variety of boats and their noticeable handling differences helped you get your sea legs back pretty quick. Before long you are thundering through the likes of Asgard, a monster-filled island, and Tsunami Bowl, a wild, man-made venue that's built purely for speed.

once you re-familiarized yourself with the basic gameplay (including the ever-important collecting and using of boost, and boost jumping) you are having a blast. The tracks are white-knuckle rides, brimming with their own personality, dynamic set pieces and particular challenges, not to mention a wealth of shortcuts.

You really like the point system that's used in unlocking more courses, boats, paint jobs and challenges. It's very much like the one used by Split/Second, one of your favorite modern racers. Points are awarded for landing in the top three of each race, and the races can be re-entered to earn more (and, if necessary, place higher). There's something really satisfying about checking the post-race results, watching the points get tallied and seeing various unlocks pop up on screen, even when you don't take gold. It's a nigh-constant stream of gratification in Hurricane.



At the same time, You can't really draw a comparison to the full-price, big-budget likes of Split/Second when talking about the visuals. Don't get us wrong. It's not a bad looking game, it's just not at the head of the pack. It's fast and vibrant, but the water is an undeniably important part of a boat racing game could have looked a lot more realistic given the 360's capabilities, ditto for the lighting.

On offer apart from the single races are the speed and precision of Ringmaster, which challenges the players. As its name suggests race through rings, and Gauntlet, which litters the course with exploding barrels that have to be avoided. Lumped together with Tournament modes that collect several smaller events, they make for fun additions that definitely give Hurricane staying power, especially with leaderboard junkies.



But it's when racing against other opponents that the experience is at its best, riding in their wakes to "draft" them and boost jumping over them. The AI competitors offer a decent challenge, although more than a few times you caught them getting lost in more wide-open sections of some courses. Funny enough, these were spots where you would also gotten stuck, so maybe they're more human than most computer-controlled opponents. Not-so-funny: The announcer / co-pilot who's devoid of any genuine enthusiasm and just will not shut up about the fact that you really, truly should use your boost. The online experience , which includes straight-up races and a team-based "Rubber Duck" mode, in which two players are said duckies and the other racers are out to stop 'em seems to be about what you'd expect (our ability to test them was limited, this being pre-release code and all).

This is a great, content-rich title that truly puts the "arcade" in Xbox Live Arcade. There are better retail racers, but Hydro Thunder Hurricane is a dynamite download.

APB: All Points Bulletin

Posted by GameIsLyf Tuesday, July 27, 2010 0 comments

Developer(s):Realtime Worlds
Publisher(s):Realtime Worlds

Distributor(s):Electronic Arts
Designer(s):David Jones

Engine: Unreal Engine 3
Platform(s):Microsoft Windows

Release date(s):NA June 29,EU July 1,UK July 2, 2010
Genre(s):Action Pay to Play Multiplayer online game

Mode(s):Multiplayer online game
Rating(s):ESRB:M,PEGI:18
Media:DVD

APB: All Points Bulletin is a Multiplayer online video game for Windows.The Games based on urban sprawls and featuring two sides, Enforcers and the Criminals. Players can join either the Enforcers or the Criminals, and form sub-groups in these. The game design is led by David Jones, who contributed to the original Grand Theft Auto and Crackdown, and is being developed by Realtime Worlds. It was released on June 29, 2010 in North America, followed by a July 1 release in Europe and July 2 in the United Kingdom.

Gameplay:

The game takes place in a modern-day, fictional city of San Paro where there is a constant battle between "Enforcers" and "Criminals", and the player will need to decide to which Faction they want to belong.
Other activities involving missions within the game allowing the player to earn extra money, which then can be used to upgrade weapons, vehicles, and their character appearances, all which influence the game itself. For example, several Criminal players may rob a convenience store within the game; the game will then seek out one or more Law Enforcement players of equivalent skills and other criteria, and will issue an all-points bulletin for them to stop the robbery.
The camera focuses on the character from above the shoulder the currently equipped gun is held in, allowing the player to peek around corners before they lean around to shoot. The player can also zoom in using right click to get a better aim. Weapons cannot be bought straight away from NPC contacts. The player must achieve different goals to unlock the purchase of weapons, varying from completing a certain number of missions successfully, to achieving a high enough standing with a contact or organization. Contacts sell upgrades, equipment, weapons, vehicles and clothing. Ammunition can be bought from a Joker vending machine, which scattered around the 3 districts. Players cannot normally attack each other unless they are enemies or allies in a mission. This prevents death matching and griefing.
Depending on faction, players will have either a prestige or notoriety level, going from 0 to 5. This level goes up as the player successfully performs actions that help their faction's cause, such as killing players of the opposing faction, completing missions successfully, or by doing actions unique to their faction, such as mugging pedestrians for criminals, or arresting criminals for enforcers. The level decreases as the player hinders their faction; for instance, teamkilling, dying, and destroying city objects as enforcers. At level 0, a player is free to do as they please, and will not have enemy players dispatched against them. At level 1, the player receives slightly greater rewards from missions, as they are attracting attention to themselves, and enemy players will be dispatched against them if they witness them performing certain actions. At level 2, the rewards are increased even more, and enemy players may be dispatched against their missions. At level 3, enemy players may be sent against the player regardless of actions, as they are proving to be too much of a problem for the enemy, and rewards are increased further. At level 4, the player will receive increased rewards for being able to handle enemy players effectively, and still complete their objectives, but enemy players will still be dispatched against them. At level 5, the player has a bounty put on their head, which allows them to interact with any player on the server. They can be killed by any criminal or enforcer, but a bounty player can kill anyone on the server. All rewards are greatly increased for a person with a bounty for being able to achieve goals while under extreme pressure. When someone kills the bounty, unless they are an enforcer killing a fellow enforcer, the killer receives a large money and standing reward for being able to kill such a high-threat player. A bounty can be removed by death, or by reducing prestige/notoriety enough to reduce the level to 4.
APB also claims it will be the first Multiplayer online game title where the player's skill determines the character's progression, as opposed to the normal model of time investment.
At Game Developers Conference 2009 it was announced that Vivox would be providing voice chat for the game, the software allows players to customize the voice of their characters with voice fonts, and also to communicate using 3D positional audio.
It has also been revealed that you will be able to synchronize music from your hard drive to the in-game radio. If another player owns the same song being played, it will appear as an ambient sound from your car. However, if the player in question does not own the song: Last.fm will automatically match the track with any similar artist.

System requirements:

Platform:Windows XP or later,
Processor:Dual-core 2.13 GHz or equivalent
RAM Memory: 2GB
Video Card: nVidia GeForce 7800 - 256MB or equivalent
Hard Disk Space: 15GB disk space
Others: Headset and microphone recommended. Broadband internet connection required.

Age of Conan: Rise of the Godslayer is a fantasy-themed game.

There was a lot of excitement when Age of Conan: Hyborian Adventures first came out. It was a somewhat-gritty, adult-oriented MMO set in an established universe. The visuals were sharp, the combat system was different, and there were mammaries. The first part of the game was highly polished, with solid voice acting, plenty of quests and a relatively gentle learning curve. Then, as people progressed to the later zones, the content petered out and there was little for players to do. This resulted in players unsubscribing by the thousands, closures of over half the game's servers and millions of dollars in losses for Funcom. Yet the game survived, and Funcom retained enough staff to produce regular content patches as well as Age of Conan's first expansion, Age of Conan: Rise of the Godslayer.

Rise of the Godslayer, being an expansion, brings a slew of new features to the fold. The brand new continent of Khitai, accessible from a caravan master in Stygia, contains five zones. The first, Gateway to Khitai, is designed for level 20 to 40 players, while the rest are designed for players who have reached the level cap of 80, and tuned to accommodate for players with above-average gear. Along with the new areas come additional dungeons, hundreds of quests, and ten factions to ally with or fight against. You can make a new Khitan character, although the only functional difference between a Khitan and any other is the selection of classes you have available. There are no new classes or professions and no change to the level cap, but there is a new alternate advancement system.



Alternate advancement (or AA), which works separately from the feats, gives you points from pretty much anything you do and puts them into its own pool. After you accumulate one million points, either from player-versus-player (PvP) or questing and player-versus-environment (PvE) you gain four AA points to spend on perks. Points awarded for PvP are different from points awarded for PvE and can be spent on perks that improve your character in their respective area. Both PvE and PvP take the same number of points to advance, so if you're on a PvE server then PvP is extremely sparse and you'll either have to use 'mastery' points (one of the four points awarded can be used for either PvP or PvE) or the second method of AA advancement, time. After reaching level 80, players can select any perk and, for each point it costs, it will take 18 hours to train, regardless of whether or not you're playing, a la EVE Online. The system, although slow to get anything out of initially, is simple and easy to use, and earning perks even while you're not playing is a nice addition. The PvP and PvE point distinction works well in theory but in practice somewhat limits the options of players on PvE servers.

Perks range in usefulness. Some have decent passive benefits while others will depend on your group makeup and situation. Many give you almost unnoticeable benefits at lower ranks, but as ranks increase (which can take many hours) you can actually perceive a difference. Being able to choose only 2 perks max from each of the three tiers makes the system quite interesting, and means that even with a cookie-cutter spec on your character, your perks could set you apart from another. Perks were certainly the driving force for me while playing, and as my perk bar slowly filled, I found myself trying to track down more quests to speed the process up. All the while, another perk was slowly ticking away with the time system.



The difficulty level in Khitai is a noticeably higher than in the old country. Unless you're very well geared, you're probably going to need a few perks under your belt before you will be able to tackle Paikang, the 'final' and prettiest open-world zone of Rise of the Godslayer. That's not to say that the rest of the zones aren't pretty. Each of the new areas is much larger than any previous open-world zone in the game, and they are filled with quest-targets. It is rare to find an enemy that isn't somehow linked to a quest somewhere.

Most of the quests are also designed to be completed in bunches. One might have you destroy bodies in a river, while another will have you slay many enemies in the same area. If you're diligent about picking up quests, regardless of where you are or what you are doing, chances are you're completing one of them. This makes it feel like you're constantly accomplishing things. The factions you join determine who your quest-givers will be, and what quests they give you, and as you complete quests for them, you'll gain their favor. Gaining favor with one faction pushes you down with another, though, so it's important to choose your factions carefully at the start.



Minimum System Requirements for PC Game – Age of Conan: Rise of the Godslayer
OS: Windows XP SP2 or Vista
CPU: Intel Pentium IV/AMD Athlon 3200+ or higher (Speed: 3 GHz/2.1GHz)
RAM: 2 GB
HDD: 27 GB free disk space
Graphics: 128 MB Graphics Memory with Shader 3.0 support
Sound Card: DirectSound compatible
DirectX: Version 10

Supported Graphics Cards:
Nvidia Quadro
5600 or higher or better

Video Card Features:
-Video Ram: 128 MB
-Video Card 3D Acceleration: Required
-Video HW Transform & Lighting: Required
-Vertex Shader Ver: Required – 2.0
Supported – 2.0, 2.0+, 3.0
-Pixel Shader Ver: Required – 2.0
Supported – 2.0, 2.0+, 3.0

Developer(s): Traveller's Tales
Publisher(s): Warner Bros. Interactive Entertainment
Distributor(s): Time Warner
Platform(s): Microsoft Windows, Nintendo DS, Wii, PlayStation 3, PlayStation Portable, Xbox 360
Release date(s): NA June 29, 2010
EU June 25, 2010
AUS June 30, 2010
PlayStation Portable
NA June 29, 2010
EU August 05, 2010
AUS June 30, 2010
Genre(s): Action-adventure
Mode(s): Single-player, Multiplayer
Rating(s): ESRB: E10+
OFLC: G-PG
PEGI: 7+
Media: DVD, Blu-ray Disc, Wii Optical Disc, Nintendo DS Game Card, UMD
Input methods: Keyboard, Gamepad, Wii Remote


Lego Harry Potter: Years 1–4 is a video game in the Lego video game franchise, developed by Traveller's Tales and published by Warner Bros. Released in June 2010, the game is based on the Lego Harry Potter line and its storyline covers the first four books and films of the Harry Potter series: Philosopher's Stone (Sorcerer's Stone in the U.S.); Chamber of Secrets; Prisoner of Azkaban; and Goblet of Fire.

Gameplay
Lego Harry Potter's gameplay is similar to that of most previous Lego games, with an emphasis on collecting and exploring. Casting spells is an integral part of the gameplay, with a wide range of spells available for unlocking as the player progresses. As there are many spells available in the game, you use the spell wheel to select your spell. Potion-making is another integral feature; potions can help the player complete levels or, if created incorrectly, have adverse side effects such as turning the player into a frog.

Changes to the mechanics of previous games include 'Student in Peril' missions, which are a group of challenges to help a student, and Polyjuice Potion, which allows players to temporarily change one of your characters into any other mini-figure unlocked. A major change is to the hub system. The Leaky Cauldron works as a central hub for purchasing unlockable extras and returning to previous levels, while Hogwarts acts as a constantly evolving massive hub with the unlockable characters found by picking up their hidden portraits.

The bigger areas in Hogwarts have led developer Traveller's Tales to improve the overall level design. Also included is another bonus level that allows players to customise the level similar to Lego Indiana Jones 2: The Adventure Continues. If you are lost in-game you can follow a trail of Ghost Studs to the next level. These do not count towards your stud total, but will guide you to the next section of the level. However one of the collectable 'red bricks', found in the courtyard next to herbology, gets the player an 'extra' that makes the ghost studs worth 1,000 each.

Multiplayer Mode
The game employs the two player split-screen technique intro. for Lego Indiana Jones 2: The Adventure Continues, but there is no online support for all consoles.

Changes for the Nintendo DS version
In the Nintendo DS version, several changes were implemented from the versions of the other formats. These include that there is only one hub, the Room of Requirement, but the explorable Hogwarts of the other versions has been removed and both boss battles and spellcasting have been simplified.

PC version
Despite listing the mouse as a recommended/required input method, there is no mouse support in the PC version.

System Requirements for Lego Harry Potter: Years 1–4:
Operating System : Microsoft Windows XP/ Windows Vista/ Windows 7
Processor : Intel Pentium IV at 1.8 GHz / AMD Athlon XP 2200+
Video Card : 128 MB VRAM – NVIDIA GeForce FX 5800 / ATI Radeon HD 1300 Pro
Memory : 256 MB RAM (XP) / 512 MB RAM (Vista / Win 7)
Hard Disk : 4.5 GB of free Hard Drive space
Sound : DirectX 9.0c compatible sound card
Direct X : 9.0c
Controls : Keyboard & Mouse
Installation : DVD-ROM Drive

Fable III

Posted by GameIsLyf Sunday, July 25, 2010 0 comments

Developer(s): Lionhead Studios

Publisher(s): Microsoft Game Studios

Designer(s): Peter Molyneux
Series: Fable
Platform(s): Xbox 360, Windows
Release date(s):October 26, 2010
Genre(s): Action RPG, sandbox
Mode(s): Single-player, cooperative, Strategic life-simulation game
Media: DVD-DL
Input methods:Gamepad, keyboard,
Kinect and mouse

Fable III is the third game in the Fable series is action role-playing games developed by Lionhead Studios and published by Microsoft Game Studios and is the sequel to Fable 2. It is scheduled to be released on October 26th, 2010 for Xbox 360 and Microsoft Windows.
At Game Developer Conference 2010 it was announced that John Cleese would be playing the Butler called Jasper,Stephen Fry is also confirmed to be returning to voice the character of Reaver, Jonathan Ross is starring as a currently unrevealed role, Michael Fassbender is confirmed to voice Logan, and Academy Award winner Sir Ben Kingsley will also feature as the King of Mist Peak‎ with Bernard Hill as Sir Walter Beck. Also Zoë Wanamaker will return to the role of Theresa and Simon Pegg will voice act as an unrevealed role.

Plot:

Set fifty years after the events of Fable II, the continent of Albion, where the Fable series is set, is under the control of Logan, a tyrant king and the Hero's older brother. The player's character, the "Hero", is forced into a quest to become a revolutionary leader to defeat the king after an "injustice" happens to their parent, believed to be at the hands of the tyrant. Over the course of the first half of the game, the Hero will overthrow Logan and become ruler of Albion himself. During the second half of the game, a foreign nation, believed to be called Aurora, will threaten Albion and the player has to decide how to react to it.

Gameplay:

There are rewards for being a self-serving ruler, including a treasury filled with gold piles that grow or diminish based on the player's wealth. The player's in-game family will attempt to pressure the player into selfishly taking money from Albion to maintain and upgrade his or her castle.
The player is also tasked with dealing with how his society works on a day-to-day basis, such as how to handle crime, poverty, and taxation. Another example is the choice to go to war. While Albion is only a single continent in a much-larger world, Fable III is the first game in the series to expand the playable areas beyond Albion's borders.
Like the character-morphing that defines the series, where the player's character changes appearance based on his or her actions, growing beautiful or ugly based on good and evil actions respectively, Fable III expands that to location-morphing. If the player taxes a region heavily, the people will become visibly poorer, their buildings will start to fall into disrepair and the player will encounter hostility from them if he passes through the area. The player's melee weapon will change with use, as well as the player's ranged and magic gauntlets. The example Lionhead gave was the town of Bowerstone: in the time since Fable II Albion has undergone the industrial revolution and Bowerstone has become "a mass of Victorian-era inspired churning industry," with the skyline being hugely affected by this. During the technological upheaval, however, crime, injustice and poverty have grown and the player can choose to eradicate it or let it continue unchecked. Either way, Albion will grow to reflect the player's decisions or lack thereof.

One of the most striking changes in Fable III is the menu system, or lack thereof. The game lacks any resemblance of a traditional menu, instead relying solely on the game universe from the moment you hit the start button. Changing clothes now requires you to use a dressing room that features all of your wardrobe possibilities, using magic requires that your character puts on specific gauntlets instead of changing them through the HUD, and shops contain their inventories on the shelves instead of in purchase screens.
Molyneux has promised to remove a traditional RPG mechanic from Fable III, the emphasis being on removing "clunkiness" and making the game more accessible. A new system also applies to general interaction, such as to shake someone's hand. Dynamic Touch allows the player to lead someone to a location. Molyneux gave an example of a child trapped in a burning building. The player could go into the house and comfort the child with Expression Touch before using Dynamic Touch to carry the child to safety.
Molyneux has also promised that the player will have complete power over the game's world when he/she becomes king or queen. Citizens of Albion can be punished for doing things good or bad, and can be dealt with in any way the player chooses. For example a citizen who dosen't pay their taxes can be dealt with by being thrown into a dungeon or being slaughtered by an army dispatched by the player. Players will also be able to create their own weapons from the ground up and put them online for other players to purchase using their money earned in-game. Molyneux stated that "Everybody ended up going towards one big weapon, that's not choice, that's not power, that's everybody doing the same thing. So we thought to ourselves, we're not going to design any more weapons, we're going to get the player to do it."
Fable III will use a similar drop-in, drop-out Co-operative system as its predecessor. However, Molyneux has revealed that rather than being "tied to one camera", players will be able to explore the world freely. Molyneux also stated that players will be able to use their own character, rather than a henchman such as that in Fable II, and will use the same equipment and have the same dog. Players will be able to use Dynamic and Expression Touch on another player, help in quests, and even marry and have children. Marriage and family has also changed, and players will be able to adopt children. This will allow players to have families through homosexual marriage or through a "business partnership"

Last Words:
The demo version we got is very brief and it is no longer htan 15 mins, so it is little bit hard to get a good picture of how combats will shape up in Fable III. But still this demo proved that the enemy design and new settings will at least add to the tension of combat even if the game maintains its relative simplicity. We're looking forward to getting more hands-on time with Fable III as we draw closer to October 26,Fable III release date.

Medal Of Honour (2010)

Posted by GameIsLyf Thursday, July 22, 2010 0 comments

Developer(s): EA Los Angeles (singleplayer)

EA Digital Illusions CE (multiplayer)

Publisher(s): Electronic Arts

Series: Medal of Honor

Engine: Unreal Engine 3 (singleplayer)

Frostbite Engine (multiplayer)

Platform(s): Microsoft Windows, PlayStation 3, Xbox 360

Release date(s):

NA October 12, 2010

EU October 15, 2010

Mode(s): Single-player, multiplayer

Rating(s):

BBFC: 18

PEGI: 18+

Media :DVD, Blu-ray Disc, Digital Download





Medal of Honor is an upcoming first-person shooter video game in the Medal of Honor series, developed by EA Los Angeles and DICE, due for release on Microsoft Windows, PlayStation 3 and Xbox 360 October 12, 2010. The game will be a reboot of the series, set in modern-day Afghanistan during the 2001 War in Afghanistan. Medal of Honor's single-player campaign will use a heavily-modified version of Unreal Engine 3 and its multiplayer will use the Frostbite engine. This game is expected to utilize dedicated servers as hinted by Sean Decker, General Manager at EA, in Atomic PC's feature article.

At E3 2010, EA announced that a PlayStation 3 exclusive Special Edition would be released and will include a remastered version of 2002's Medal of Honor: Frontline.

Plot:

There will be one seamless single player campaign. The player will play as multiple characters that each partake in diverse and unique experiences from both the “Tier 1” and “Big Military” perspectives. The storyline will follow several "Tier One Operator" soldiers working under the National Command Authority in Afghanistan during the 2001 War in Afghanistan.Players will also step into the shoes of an Army Ranger and will fight on a larger scale than the "Tier 1 Elite Ops" campaign, as players will only be a small part of the 'war machine'. The campaign will be heavily weighted (with regards to playtime) in favor of the Tier 1 group.


Gameplay:

The emphasis will be on realism, with EA going as far as to bring in consultants from the United States military. It is expected to include the kinds of objectives and tasks issued in real life such as raiding terrorist hideouts, hostage rescues and undercover operations. The single player is set to include drivable vehicles such as helicopters, jeeps, and a quad bike.

Photobucket

Multiplayer:

Medal of Honor's multiplayer will be developed by EA Digital Illusions CE. Electronic Arts released multiplayer beta keys for the PS3 and PC on June 21, 2010. The Xbox 360 beta was initially delayed, but eventually opened on July 20, 2010.


Characters:

Spc. Dante Adams 1/75th Ranger RGT.

Cpt. Brad "Hawk" Hawkins Apache "Gunfighter"

"Rabbit" AFO Neptune Tier 1 Operator

"Deuce" AFO Wolfpack Tier 1 OperatorPlot


System requirements:

Processor: Pentium D 3.0GHz, Core 2 Duo 2.0GHz,Athlon X2

Memory: 2GB

Video Card: GeForce 7800 GT,ATI X1900

Need for Speed World

Posted by GameIsLyf Monday, July 19, 2010 0 comments

Developer(s) : EA Black Box
EA Singapore

Publisher(s) : Electronic Arts

Series :Need for Speed

Platform(s) : Microsoft Windows

Release date : July 27, 2010

Genre(s) : MMORG

Mode(s) : Multiplayer

Input methods:Keyboard, mouse, racing wheel, gamepad


Need for Speed: World (previously known as Need for Speed: World Online) is an upcoming installment in the long-running racing video game Need for Speed franchise published by Electronic Arts. This iteration is being co-developed by EA Black Box and EA Singapore. It is the first MMORG in the Need for Speed series (though Motor City Online was originally conceived as a Need For Speed game), and will be available exclusively for Windows-based PCs. World is scheduled for release worldwide on July 27, 2010.

Trailer:


Gameplay:
World takes on the gameplay style of Most Wanted and Carbon, focusing on illegal racing, tuning and
police chases, and adds classic MMO elements to the mix such as special abilities. World also features the cities of Rockport and Palmont, the cities of Most Wanted and Carbon respectively, into its map design, along with a full night/day cycle. It also features co-op gameplay and team based game modes where the players play as the police.It will have the most licensed cars, upgrade parts, and game modes ever in the series' history.

Overview Trailer:


After reaching level 10 and access to only tier 1 and certain tier 2 cars, the player won't be able to progress further in the game and will cease to earn any more points. To continue the game, the player has to purchase the NFS World Starter Pack. Without that, the player is allowed to play the game for as long as he or she wants, but the game won't progress.Also, if the user pre-order the starter pack before July 20, 2010 he/she can start playing it on a head start week starting On July 20, 2010. The player can purchase the starter pack at

http://world.needforspeed.com/preorder
and
http://world.needforspeed.com/starterpack



System Requirements:
  • Operating System: Windows XP (Service Pack 3) or Windows Vista (Service Pack 2) /Windows 7
  • CPU: Intel® Pentium® 4(HT) @2.4 GHz (Windows XP)
Intel® Core™2 Duo @ 1.8GHz (Windows Vista/7)

  • Memory: 1.0 GB (Windows XP ,
    2.0GB (Windows Vista/7)

  • Hard Drive Space: 2GB of free space

  • Graphics Hardware: NVIDIA® GeForce® 6800, ATI Radeon™ X1300, or Intel® GMA 950(Windows XP)
    NVIDIA® GeForce® 7600, ATI Radeon™ HD 2000 series, Intel® GMA 950 or better (Windows Vista/7)

  • Sound Hardware: DirectX 9.0c compatible,
    Network 512 Kbps or faster
  • Input Device(s): keyboard, mouse, Wheel


James Bond: Blood Stone

Posted by GameIsLyf 0 comments





Developer(s): Bizarre Creations
n-Space (Nintendo DS)
Publisher(s): Activision
Writer(s): Bruce Feirstein
Composer(s): Richard Jacques
Series James Bond
Platform(s): Microsoft Windows, Nintendo DS, PlayStation 3, Xbox 360
Release date(s): Holiday 2010
Genre(s): Action-adventure
Mode(s): Single-player, multiplayer


Blood Stone is an upcoming action-adventure video game, developed by Bizarre Creations and published by Activision for the Xbox 360, PlayStation 3, Nintendo DS, and Microsoft Windows operating systems. It is the 24th game in the James Bond series although it is not a direct sequel to any game. The game was confirmed by Activision on July 16, 2010. The game is expected to be released in the fourth quarter of 2010. It features the voices and likenesses of Daniel Craig, Judi Dench, and British artist Joss Stone.

Trailer:


Game play:

The game is a third-person shooter with elements of hand-to-hand combat. Blood Stone features a unique Focus Aim system which allows players to lock onto targets after melee takedowns. There is also a multiplayer mode consisting of up to 16 players that will pit spies versus mercenaries.
Plot
The player assumes the role of the protagonist James Bond (voiced by Daniel Craig) who teams up with wealthy socialite Nicole Hunter (voiced by Joss Stone) to find a researcher who is feared dead. Set across five locations: Athens, Istanbul, Monaco, Siberia and Bangkok, Bond fights the antagonists, a group of terrorists led by a man named Greco. The background of the story is an international conspiracy that has placed the U.K.'s most secretive biochemical weapon into the hands of an unknown enemy. From examination of the website, it is speculated that genetics, globalism, and diamonds will be pivotal themes to the story.

Development:

The game was first hinted on April 21, 2010 when British store HMV listed Blood Stone as coming soon.Then on April 23, Activision reserved a web domain name called bloodstonegame.com.The game was officially announced in an Activision press release on July 16.
Famed James Bond film writer Bruce Feirstein was chosen to pen the story for the game.
The game itself is built on developer Bizarre Creations' bespoke engine, which was first created for the game "The Club".
Ben Cooke, who is Daniel Craig's stunt double in the films, has provided the motion capture choreography for Bond's digital animation. He is credited as the game's Stunt Coordinator.


Music:
The soundtrack is composed by British composer Richard Jacques. Joss Stone provides an original musical track to the game titled, “I’ll Take It All” written and performed by her and Dave Stewart of the Eurythmics. The song will be featured exclusively in the game.


Last Words:


according to David G. Wilson, Bond Marketing's vice president of business strategy,Blood Stone isn't tied to a James Bond movie but follows an "original and topical storyline". This plot is a "completely new narrative with plot and characters in keeping with Bond heritage" and includes international terrorists, a terrorist suicide mission, and, judging from the title and diamond-encrusted opening credits (in familiar silhouetted Bond intro style), a quantity of jewels.
So lets wait till end of this 2010 to get the game to be released..so that we can try our hands on it. Keep checking this page for more updates.


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