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Alpha Protocol

Posted by GameIsLyf Tuesday, June 29, 2010 0 comments

Developer(s): Obsidian Entertainment
Publisher(s): Sega
Designer(s): Chris Parker (Project Director), Chris Avellone (Lead Designer)
Composer(s): BT, Rod Abernethy, Jason Graves, Alexander Brandon
Engine: Unreal Engine 3
Platform(s): Microsoft Windows
, PlayStation 3, Xbox 360
Release date(s): EU May 28, 2010
NA June 1, 2010
Genre(s): Action RPG
Mode(s): Single-player

Rating(s): BBFC: 15
ESRB: M PEGI: 18+ USK: 16
Media: Blu-ray Disc, DVD-DL

Alpha Protocol is a third-person espionage role-playing video game, developed by Obsidian Entertainment and published by Sega. The game revolves around the adventures of field agent Michael Thorton. The game was originally set to be released on October 27, 2009, but the release was pushed back to May 27 (Australia), May 28 (Europe) and June 1, 2010 (North America).
In the world of espionage, nothing is as it seems in Obsidian Entertainment's blockbuster role-playing game (RPG) thriller Alpha Protocol.

Assume the role of Michael Thorton, a highly skilled government operative trained to eliminate threats to national security.

When a mission goes horribly wrong, Thorton is the only one with the information, skills, and audacity to stop an impending international catastrophe. To do so, he will utilize the very government directive that the enemy sought to use against him--Alpha Protocol.

Set in the modern day, Alpha Protocol gives you complete control not only of Thorton's actions but also of his personality and attitude, all of which will determine the future of the world as we know it.

Blending fast-paced modern combat, significant character advancement, and innovative RPG features, Alpha Protocol brings a fresh new perspective to the genre.

Gameplay

Combat:
Alpha Protocol is played from a third-person perspective, allowing the player to see Thorton and his surroundings at all times. As Thorton is a trained CIA operative, the tools at the player's disposal include numerous firearms, hand to hand combat using Kenpo, and spy gadgets.

In addition to the action elements, players also earn Advancement Points, which can be placed into any of the ten different skills in the game. These skills will increase Thorton's ability to use certain weapons and grant different abilities to him. These abilities are free to use, but require a "cooldown" period before they can be used again. One ability that has been mentioned in previews allows Thorton to scan a group of enemies in slow-motion before popping out of cover and shooting each of them more rapidly than he would be capable of normally.



Dialogue system:
At the heart of Alpha Protocol is the Dialogue System. This screen shows a typical dialogue sequence players use to decide their progress.

Alpha Protocol features numerous characters with whom to interact. Conversations occur in real-time, giving the player a limited amount of time to respond at key "decision points" during dialogue. The dialog system in the game - known as the "DSS" or Dialogue Stance system - allows the player to choose from three different attitudes, or "stances," when speaking to an NPC. Obsidian has said that these options are based on the personalities of the "three J.B.'s": Jason Bourne of the Bourne Identity novels and films, James Bond of the eponymous film and book series, and Jack Bauer of the television series 24, although the game itself does not use these names. During dialog sequences, the player will be able to choose from options like "professional" (Jason Bourne), "suave" (James Bond), and "aggressive" (Jack Bauer), sometimes with a brief description of the dialogue choice (such as "sarcastic") taking the place of the general stance. A fourth, "action" dialogue choice is sometimes available, used to terminate a conversation prematurely. Each NPC will react differently to these choices; one character might be intimidated by an aggressive stance, but another character may find an aggressive stance to be insulting or childish. While dialogue choices will have some immediately noticeable consequences, many may not be seen until much later in game. As each conversation is experienced once per playthrough, multiple playthroughs will be required in order to experience all of the game's content; while the game contains a total of approximately twelve hours of cinematic sequences, a player will only experience around four hours during any given playthrough.

Structure:
Alpha Protocol has a hub structure, in which Thorton must utilize safe houses in each of his hub cities in order to lay low between missions. From a safe house, Thorton can change clothing, access a weapons locker, telephone contacts, and attempt missions. Some missions are critical to the progression of the story, while others are optional. Players will be able to buy and sell weapons and equipment within their safe houses. Hub cities include Rome, Moscow, Taipei and a city inside Saudi Arabia.



Customization:
Players can customize Michael's headwear, facial hair, hairstyle, eye color and eye wear.

Choice of weaponry is very important to how a character approaches combat; you can only bring two weapons into the field at once. Pistols are weaker and shorter-ranged but they and Assault Rifles are the only two classes capable of precision shots, and only Pistols can be silenced for stealth characters or use tranquilizer rounds for characters interested in firing their guns but not killing their targets. Assault Rifles do more damage and have longer range, but lack the ability to be silenced except by using expensive and rare subsonic ammunition. Shotguns and SMGs are good at short range; while the Shotgun user can charge up for a critical hit to knock an enemy down, the SMG user gains a damage increase as more of his shots hit targets in a short time.

Weapons can be customized by placing modification items in one of the four slots: the barrel, the scope, the magazine, and the accessory slot. Just like your choice of models for a given weapon type, these modifications can have both positive and negative effects on the weapon's attributes: Damage, Accuracy, Recoil Control, Stability, and Magazine size.

Characters can also choose and customize their armor. The main function of armor is to provide Endurance – a pool of regenerating hit points – to Thorton, but different suits can instead specialize in stealth or increasing the amount of gadgets Thorton can carry in his inventory.

The player can choose also which skills to advance, allowing them to reinforce their play style. The character can advance skills which make him kill his enemies better (Pistol, Assault Rifle, Shotgun, Submachine Gun, Martial Arts) each with their own play style, make him better with his gadgets (Sabotage), harder to kill (Toughness) or spot (Stealth), or provide miscellaneous benefits (Technical Aptitude).

Music:
The theme to Alpha Protocol was written by electronic producer and artist Brian Wayne Transeau, better known by his stage name, BT.

Minimum System Requirements

OS: Windows XP (Service Pack 2)
Processor 2.66GHz (Intel Pentium) or Athlon XP 2400+(AMD)
Memory: 2 GB RAM
Hard Drive: 12 GB available hard drive space
Video Card (graphics): DirectX 9.1, Pixel Shader 3.0 and 256 MB (i.e. GeForce 7900 or ATI 1800)
Sound: DirectX 9.1 compatible
Control: Keyboard, Mouse

Recommended System Requirements

OS: Windows XP or Vista
Processor: 3.0 GHz Dual Core CPU / Athlon 64 X2 Dual Core 5600+ (or better)
Memory: 2 GB RAM
Hard Drive: 12 GB available hard drive space
Video Card (graphics): DirectX 9.1, Pixel Shader 3.0 and 512 MB (i.e. GeForce 8800 or ATI Radeon HD 2900)
Sound: DirectX 9.1 compatible
Control: Keyboard, Mouse

Sniper: Ghost Warrior

Posted by GameIsLyf Monday, June 28, 2010 0 comments

Developer(s): City Interactive
Publisher(s): City Interactive
Engine Chrome Engine
Platform(s): Windows, Xbox 360
Release date(s): NA June 29, 2010
EU June 24, 2010
Genre(s): First-person shooter
Mode(s): Single-player, Multi-player
Rating(s): ESRB: M


Sniper: Ghost Warrior is an upcoming first-person shooter for the Xbox 360 and PC slated for release for June 29, 2010 for the Xbox 360 with the PC version released June 24, 2010 via Steam[2]. The game is based around the role of the military sniper, which the developer has noted that the public interest of which has increased thanks in large parts to shows on channels like the History Channel or the Military Channel. The game's objective is to insert players into the role of an elite sniper team set into a hostile area in an attempt to help the rebels of Isla Trueno, a fictitious Latin American country, fight against the force who has toppled their government in a coup d'état. Reception so far has been mixed to negative. Petter Hegevall, reviewer for GameReactor Sweden, awarded the game 5/10.

System Requirements:

OS: Windows XP/Vista/7
Processor: Intel Pentium 4 @ 3.2 GHz / AMD Athlon 64 3500+
Memory: 1 Gb
Hard Drive: 6 Gb free
Video Memory: 256 Mb
Video Card: nVidia Geforce 6800 / ATI Radeon X1650
Sound Card: DirectX Compatible
DirectX: 9.0c
DVD Rom Drive




Story

In the game players will take the role of two characters for different missions, using the sniper character for long range missions and stealth assignments and a Delta Force operator for missions involving direct firefights. The main plot centers around a highly trained special ops unit that is sent into the fictional country of Isla Trueno, whose democratic government is overthrown by a hostile force. It is the team's task to train and help the rebels in the region fight back by attacking the enemy forces in various sniping and close assault missions

Last Words
considering the long and illustrious history of sniping in games, Developer City Interactive says Sniper will be "the most realistic sniping experience in a video game ever,".Before we can judge that assertion, We'll have to wait until we actually play the game

Left 4 Dead 2

Posted by GameIsLyf Friday, June 25, 2010 0 comments

Developer(s): Valve
Publisher(s): Valve
Distributor(s): Steam (online)
Electronic Arts (retail)
Designer(s): Mike Booth
Writer(s): Chet Faliszek
Composer(s): Mike Morasky
Engine: Source (Build 4202)
Version 2.0.2.3 (19 June 2010)
Platform(s): Microsoft Windows, Xbox 360
Release date(s): November 17, 2009
Genre(s): First-person shooter, survival horror
Mode(s): 4-player Cooperative multiplayer, 4-vs-4 multiplayer, Single-player, up to 10-vs-10 multiplayer on some PC servers
Rating(s): BBFC: 18
CERO: Z
ESRB: M
OFLC: MA15+ (edited)
PEGI: 18+
USK: 18+ (heavily cut, uncut is indexed)
Media: DVD ROM, digital download



Left 4 Dead 2 is a cooperative first-person shooter game. It is the sequel to Valve Corporation's award-winning Left 4 Dead. The game launched on November 17, 2009, for Microsoft Windows and Xbox 360 in the United States; it launched November 20 in Europe.It builds upon the cooperatively-focused gameplay of the original and uses Valve's proprietary Source engine, the same game engine used in Left 4 Dead. The game made its world premiere at E3 2009 with a trailer during the Microsoft press event.
Like the original, Left 4 Dead 2 is set during the aftermath of an apocalyptic pandemic, and focuses on four survivors fighting against hordes of the infected. The survivors must fight their way through levels, interspersed with safe houses that act as checkpoints, with the goal of reaching a rescue vehicle at the campaign's finale. The gameplay is procedurally altered by an artificial intelligence engine dubbed the "Director" that monitors the players' performance and adjust the scenario to provide a dynamic challenge. Several new features have been introduced: new types of infected, melee weapons, and a story-arc that connects the game's five campaigns together.
When it was announced, it received a combination of positive, negative, critical, and community reactions. It also attracted an unusually high volume of pre-release controversy about the game's graphic content. In response, alterations were made to the cover art and the Australian Office of Film and Literature Classification refused to rate the unmodified edition.



Gameplay

Like its predecessor, Left 4 Dead 2 is a first-person shooter with a heavy emphasis on cooperative gameplay. The game presents six new campaigns, each composed of three to five smaller maps. In the first two to four maps of any campaign, the survivors attempt to reach a safehouse, while the final stage requires the survivors to call for rescue and either survive a prolonged onslaught until rescue arrives, pass through an especially challenging gauntlet of infected to reach a rescue vehicle, or collect and deploy fuel cans to facilitate an escape.
Each survivor can carry one main weapon, and either a melee weapon, or single/dual pistols as a secondary weapon. Though melee weapons cause extra damage to the infected when struck, the survivors can use any other weapon or item for weaker melee attacks and to temporarily push the infected back. Players also carry a flashlight, but may startle the infected. They may also carry a single first aid kit or defibrillator, Ammo packs, Pain pills or adrenaline. They may also carry a single throwable weapon — Molotov cocktails to set an area on fire, pipe bombs, and "Boomer" bile, which can be thrown at infected to cause them to turn on each other.
Because many of the special infected can quickly finish off a survivor if they are not rescued, the game encourages players to stay and work together to traverse the level safely. To enable situational awareness of other players, players are shown the health and status of their fellow survivors. If a player does not have direct sight of another survivor, they will be shown the survivor's highlighted silhouette. As they take more damage from zombies, players move slower. If a survivor takes too much damage, they become incapacitated, and can only fight off the infected using pistols until rescued by another survivor. If a character dies, they remain dead until the next level, unless revived by a defibrillator, or, in Campaign mode, reappear in a "rescue closet" to be freed by the other survivors. Should all the survivors be killed or incapacitated, or if all the human-controlled survivors die, the game is over, and players must restart that level.
Left 4 Dead 2 retains the three game modes of the original game—Campaign, Versus, and Survival—and adds a new game mode called Scavenge. In Campaign mode up to four human players fight against the computer-controlled infected to make their way between safe houses; any survivor not controlled by a human player is controlled by the computer. In Versus mode up to four other human players take control of the various Special Infected who try to prevent the Survivors from reaching the next safe house. The two teams swap sides once per
chapter and are scored based on their play through as Survivors. Versus mode typically requires at least 1 human player on each team. Survival mode is a timed challenge where the survivors are trapped in a section of the campaign maps, and try to survive as long as possible against an unending onslaught of infected. In the new four-on-four Scavenge mode, the survivor players are required to collect and use as many of the sixteen gas canisters scattered about a level to maintain fuel in power generators, while the infected players attempt to stop them.
The game also features a "Realism" mode, which can be enabled at any difficulty for either campaign or versus modes. The realism mode removes some of the video game aspects from the gameplay: survivors are not able to see the silhouettes of their teammates; if they die, they can only be revived with a defibrillator kit and will not respawn later in the level.Damage dealt to Infected is also changed, with headshots dealing more damage to enemies, rather than limb or body shots, making gameplay even more of a challenge. Designed to force players to work closely together and rely on voice communication, the realism mode was created to give players a way "to be challenged as a team" without having to increase the difficulty level of the game.
A new game mode called "Mutation" was added as part of the first major add-on for the game, "The Passing". This mode is dynamic and will be updated weekly by Valve to feature new game play ideas. The first week featured a "Realism Versus" mode, which combined the features of the "Realism" and "Versus" modes."Realism Versus" mode proved popular with players leading Valve to introduce it as a permanent gameplay mode.

Re commanded System Requirements for PC
Intel Processor - Core 2 Duo E4600 2.4GHz
AMD Processor - Athlon 64 X2 Dual Core 4200+
Nvidia Graphics Card - Geforce 7600 GT 256MB
ATI Graphics Card - Radeon X1600
RAM Memory - 2 GB
Hard Disk Space - 7.5 GB
Direct X - 9

Last Words:
Though it comes a mere one year after the original, Left 4 Dead 2 is a much better game and much better value. The new campaigns and unique game modes offer more variety and more longevity, while all the other additions and tweaks make the already great gameplay even more enjoyable. Even the AI has improved a little bit, and while they still aren't big on using pipe bombs or Molotovs and are prone to missteps, they seem to have a better grasp of tactics and will follow you a bit more closely. Still, Left 4 Dead 2 is best enjoyed with friends, and every mode is seamlessly integrated online. Though the core gameplay remains pretty much the same, there is more than enough new content and improved action to make this zombie apocalypse highly recommendable.

Super Mario Galaxy 2

Posted by GameIsLyf 0 comments

Developer(s): Nintendo EAD Tokyo Publisher(s): Nintendo
Director(s): Kōichi Hayashida
Producer(s): Yoshiaki Koizumi Takashi Tezuka Shigeru Miyamoto
Composer(s): Mahito Yokota
Ryo Nagamatsu Koji Kondo
Series: Mario
Engine: Modified Super Mario Galaxy engine
Platform(s): Wii

Release date(s): JP May 27, 2010
NA May 23, 2010 EU June 11, 2010 AUS July 1, 2010 Genre(s): Platformer
Mode(s): Single-player, two player co-op Rating(s): CERO: A ESRB: E OFLC: G PEGI: 3+
Media: Wii Optical Disc
Input methods: Wii Remote and Nunchuk

Super Mario Galaxy 2 is a platforming video game developed by Nintendo for the Wii. It was first announced at E3 2009 and is the sequel to Super Mario Galaxy. It was released in North America on May 23, 2010, in Japan on May 27, 2010 and in Europe on June 11, 2010; it will be released in Australia on July 1, 2010. The game's levels are galaxies filled with minor planets and worlds. While its gameplay is based on that of its predecessor, the game was updated with gravity effects and new power-ups. It is the fourth original 3D platformer in the Mario series, after Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy. With an average critic score of 97.32% at GameRankings and 98/100 at Metacritic, it is among the most critically acclaimed video games of all time.

Gameplay

The gameplay of Super Mario Galaxy 2 is similar to that of the first Super Mario Galaxy, with a focus on platforming based on and around 3D planets (referred to collectively as galaxies) with varying sizes and landscapes. The planets are smaller, allowing the player to jump from planet to planet more often. Mario is able to ride the dinosaur Yoshi, who can use his tongue to swing across gaps, as well as eat fruits that give him various powers, such as speed boosts, the ability to inflate like a balloon, or the power to reveal secret paths. While the player retains the ability to collect Star Bits with the blue Star Pointer from the first game, the Star Pointer is replaced by a red dot when riding Yoshi, which allows the player to aim and control his tongue. This can be used for swinging off objects, pulling levers or, as in previous games, swallowing enemies and spitting them out.

Some of the mechanics introduced in Super Mario Galaxy return, such as blue Pull Stars, sections restricting movement to a 2D plane, balance ball levels, and gravity-reversing background arrows. Power-ups such as the Boo, Bee and Spring Mushrooms also return, along with the Launch Stars and Sling Stars for interplanetary navigation. Also, new items and gameplay mechanics have been showcased since the game's unveiling at E3 2009. These include a drill that allows the player to drill through planets; the Rock Mushroom, which allows the player to smash through barriers; and the Cloud Flower, which allows the player to create new platforms in midair. The game also allows a second player to control an Orange Luma (Co-Star Luma) to assist Mario. As well as collecting Star Bits for the player, the Assist Luma can attack enemies and collect items such as coins and bubbles, holding on to them until Mario needs them.

Galaxy 2 includes a map system similar to those in Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. Wii. This is navigated via a mobile planet called Starship Mario (so named because it's shaped like Mario's head) that serves as a hub world, which can be visited anytime and is expanded upon when new abilities are unlocked. Completing levels unlocks new stages, but certain areas cannot be accessed until the player has collected a certain number of Power Stars. The game is separated into 6 worlds, with a seventh Secret World, each world harder than the previous one. Each world (except the secret world) is ended by a battle with Bowser or Bowser Jr. Players can also collect Comet Medals hidden in the stages to unlock harder levels with tougher challenges. Similar to New Super Mario Bros. Wii's 'Super Guide' feature, Galaxy 2 has a 'Cosmic Guide' feature that lets the computer play through a section of a level if players are having difficulty. However, if players use this, they will only receive a Bronze Star upon completion, requiring them to complete it themselves in order to earn a Power Star. There are also monitors that show hints to the player. As in Super Mario Galaxy, Mario's brother Luigi is also a playable character, unlocked whenever Mario can locate him at the start of a level. Clearing levels with Luigi unlocks a Ghost Luigi representing a developer speed run that players can race against for completion time. The game also features 242 stars, 120 normal stars and 120 green stars, the latter being unlocked after all of the former are collected; this then leaves 1 final stage with 2 stars, one immediately available and one unlockable.



The wealth of different objectives in Galaxy 2 is mind boggling. Just about every star introduces at least one new mechanic, generating a truly stunning degree of variety. Whether you're grabbing onto the talons of a powerful bird, competing in score-based challenges for a monkey that's wearing sunglasses, or slamming into enemies while ice skating, you're constantly presented with a new activity. Even though many of these situations only appear once or twice during the course of the game, they're all fully fleshed out and incredibly fun. It's really interesting how varied objectives can be even within the same level. The first time you enter a level, you may have to zip down a sand slide at breakneck speed, dodging cactuses and nabbing coins all the while. But when you enter the level again to try for a different star, you may have to navigate an underground obstacle course from a side-scrolling perspective. Because your goals are constantly changing and always at a high level, Galaxy 2 never gets stale or predictable.



Princess Peach invites Mario to the Star Festival, a time when Star Bits rain down from the skies over the Mushroom Kingdom. On his way, Mario finds a Luma, who immediately befriends him and grants him the ability to spin. Shortly thereafter, Mario's archnemesis Bowser, who has grown to an immense size, invades and attacks the Mushroom Kingdom. Kidnapping the princess, Bowser escapes into outer space to create his empire at the center of the universe again. After launching into outer space, Mario is given control of Starship Mario, a mobile planetoid in the shape of his head, made by a crafty Luma mechanic called Lubba, powered by Power Stars, and piloted by other Lumas; his mission is to fly across the universe in pursuit of Bowser and the Princess and to help Lubba find the lost Lumas that were part of Bowser's plot. Along the way Mario meets new Lumas and joins up with his companion Yoshi. Upon collecting enough Power Stars, Starship Mario reaches Bowser's main fortification, draining energy from what appears to be a comet. Mario infiltrates the castle and defeats Bowser, but is forced to retreat when Bowser reappears; Mario then ultimately defeats Bowser by hitting him with asteroids. Mario and Peach then get the Grand Star, before the Comet Observatory from the first Super Mario Galaxy shows up, and Rosalina is heard thanking Mario for watching over the Luma that he had found. The Luma returns to the Comet Observatory, taking Mario's cap with him, before the Comet Observatory transforms into a comet and leaves. Eventually, Mario and his companions return to the Mushroom Kingdom, where a large cake stands in front of Peach's Castle and Starship Mario sits in the sky above.

Developer(s): Treasure
Publisher(s): Nintendo

Platform(s): Wii

Release date(s): JP October 29, 2009
EU May 7, 2010 NA June 27, 2010
Genre(s): Rail shooter
Mode(s): Single-player, two player co-op
Rating(s): CERO: B
ESRB: T PEGI: 12

Sin & Punishment: Star Successor, known in Europe as Sin and Punishment: Successor of the Skies and in Japan as Tsumi to Batsu: Sora no Kōkeisha lit. "Sin and Punishment: Successor of the Universe"?) is a 2009 rail shooting video game developed by Treasure and published by Nintendo. It is the sequel to the Nintendo 64 video game Sin and Punishment, another rail shooter originally released only in Japan, and globally through Wii's Virtual Console.

Revealed at Nintendo's conference on October 2, 2008, it was released on the Wii in October 29, 2009 in Japan and will be released in June 25 2010 in North America and Europe. Set many years after the first game, Sin and Punishment 2 has so far been confirmed to include two new characters: Isa Jou (the son of Saki Amamiya and Airan Jou, the main characters of the first game), and a young girl named Kachi. Nintendo has also announced that the game is compatible with Nintendo Wi-Fi Connection, featuring online leaderboards. While the original game featured English voice acting in both the Japanese and English versions, the sequel has Japanese voice acting for the Japanese version, as well as the option to switch between Japanese and English voice acting in the non-Japanese versions.

At Nintendo's Media Summit on February 24 it was confirmed for a May 7, 2010 release in Europe and a June 27, 2010 release for North America, and with a new subtitle: Star Successor. Nintendo Australia has stated that the game is not currently on their release schedule.



Gameplay

The game can be controlled using one of four control methods: Wii Remote with Nunchuk, Wii Zapper, Classic Controller (as well as the Classic Controller Pro) and the Nintendo GameCube Controller. Playing as either Isa or Kachi, the player traverses through on-rail levels, moving and shooting independently. Attacking enemies can either be shot at from afar, or melee attacked when they are close enough. Some missiles can be melee attacked to turn them against enemies. Getting successive enemy hits whilst remaining unscathed increases the score multiplier, knocking enemy missiles, or alike, also increases the score multiplier.

Multiplayer

The two-player mode is a letdown. Rather than putting a second character on the (admittedly crowded) screen, the mode adds a second targeting reticle. The second player becomes not much more than an assistant; he or she may be good for a little extra damage, picking up some extra points, and clearing the screen of hazards but has no special attacks. With nothing to do but paint targets with the Wii Remote, the second player's experience is diluted beyond recognition. The weak co-op offering aside, Sin and Punishment: Successor of the Skies impresses with its gratifying action and wealth of ideas. Wii owners owe it to themselves to experience a high-energy on-rails shooter with this diverse and fresh-feeling game.

Joe Danger

Posted by GameIsLyf Thursday, June 24, 2010 0 comments


























Developer(s): Hello Games

Publisher(s): Hello Games
Platform(s): PlayStation 3 (PlayStation Network)
Release date(s): NA 8 June 2010 EU 9 June 2010
Genre(s): Racing, platformer
Mode(s): Single-player, Multiplayer
Rating(s): ESRB: E PEGI: 3+
Media: Download
Input methods: Gamepad

Joe Danger is a stunt racing video game developed by Hello Games. It was released on the PlayStation Network in June 2010.

Overview

You are Joe Danger, the world’s most determined stuntman. You live to thrill the crowd and break World Records. Take on your friends or race against your rivals – the reckless “Team Nasty”. You laugh in the face of danger, and it laughs back, as you bounce from boulder to boulder, on fire, towards that pile of mousetraps. Freeze the game at any point and edit your level however you want it.



Gameplay

Similar to games such as Trials HD, Joe Danger sees players riding a motorcycle and trying to get it safely to the end of each level, each with several objectives such as collecting letters or beating a time limit. Players are able to duck and hop to avoid obstacles and can position themselves whilst in mid-air. There are several parallel tracks in each level, which the player can switch at certain gates, enabling them to avoid obstacles or gain extra bonuses. Bonuses can also be attained for pulling off stunts such as landing on targets.

The game also features a level editor where players can create their own courses and share them online, as well as multiplayer modes.


Toy Story 3

Posted by GameIsLyf 0 comments

Developer(s): Avalanche Software

Publisher(s): Disney Interactive Studios
Distributor(s): EA Distribution
Platform(s): Nintendo DS, PlayStation 3, PlayStation Portable, Wii, Microsoft Windows, Xbox 360, Mac OS X
Release date(s): NA June 15, 2010
EU July 16, 2010
AUS June 17, 2010
Mode(s): Single-player, multiplayer
Rating(s): ESRB: E-E10+
OFLC: G-PG
Media: Nintendo DS game card (DS), Blu-ray Disc (PS3), Universal Media Disc (PSP), Wii Optical Disc (Wii), CD-ROM (Windows), DVD-ROM (Xbox 360)
Input methods: Gamepad, PlayStation Move, Wii Remote

Toy Story 3: The Video Game is a video game based on the film of the Toy Story 3. It is published by Disney Interactive Studios and developed by Avalanche Software. The game was released in North America on June 15, 2010. This will be the first game based on a movie by Pixar Animation Studios to be published entirely by Disney Interactive Studios since A Bug's Life. Past Disney/Pixar movie games have been made in conjunction with Activision first, then THQ. This game is the sequel to the second game that was based on the second film.
The game also contains gameplay content exclusive to the PlayStation 3 version of the game.

Gameplay

Toy Story 3: The Video Game is a platformer, with players able to play as either Sheriff Woody, Buzz Lightyear, or Jessie. Woody can use his pull string to swing across certain areas, Buzz can fling other characters over long distances, and Jessie is the most agile and can balance on small platforms. Certain levels require players to switch between them to clear the levels. There are two main modes, Story and Toybox. Story mode consists of nine levels and follows the events of the movie (as well as the opening videogame sequence from Toy Story 2). In Toybox mode, players can create and customize levels and fill it with inhabitants and missions. By completing various objectives within this world, players can earn money to unlock new objects and expand their city. Some of these objects are reported to include characters from other Disney/Pixar franchises.



PlayStation 3 exclusive content

Players can play as Emperor Zurg exclusively in the PS3 version of the game.
The PlayStation 3 version of the game will feature exclusive content such as the ability to play as Emperor Zurg in addition to Buzz, Woody and Jessie. Zurg will feature his own full set of unique missions. Players can drive around in Zurg's custom vehicle as well as blast at enemies using his trigun, his main objective is to eliminate Buzz Lightyear though players are free to do whatever else they'd like. In addition the game will also feature compatibility with the PlayStation Move motion controller and there are also downloadable mini-games designed specifically for the Move and can be downloaded for free from the PlayStation Store in Fall 2010.

Minimum System Requirements:

Operating System: Microsoft Windows XP / Windows Vista / Windows 7
Processor: Intel Pentium IV at 2.4 GHz / AMD 3000+
Video Card: 128 MB VRAM – DirectX 9.0c compatible with Shader Model 2.0 support (NVIDIA GeForce FX 5600 / ATI Radeon 9600 video card)
Memory: 1 GB RAM
Hard Disk: 6 GB of free Hard Drive space
Sound: 16-bit DirectX 9.0c-compatible sound card
Direct X: 9.0c
Controls: Keyboard & Mouse
Installation: DVD-ROM Drive

Lost Planet 2

Posted by GameIsLyf Wednesday, June 23, 2010 0 comments

Developer(s): Capcom
Publisher(s): Capcom

Designer(s): Jun Takeuchi (producer) Kenji Oguro (director)
Series: Lost Planet

Engine: MT Framework 2.0
Platform(s): Xbox 360, PlayStation 3, Microsoft Windows
Release date(s): Consoles NA May 11, 2010 EU May 11, 2010 JP May 20, 2010 Windows Q4 2010
Genre(s): Third-person shooter, RPG Mode(s): Single player, local co-op, online co-op, online versus
Rating(s): CERO: C (15 and over) ESRB: T PEGI: 16
Input methods: Gamepad, Keyboard and mouse.

Lost Planet 2 is a third-person shooter video game developed and published by Capcom. The game is the sequel to Lost Planet: Extreme Condition which is also made by Capcom, taking place ten years after the events of the first game, on the same fictional planet. The game was developed for the PlayStation 3, Xbox 360 and Microsoft Windows. Originally set to be released in early 2010, Capcom delayed the game's consoles release to May 11, 2010 in North America and Europe and May 20, 2010 for Japan, and the Windows release for Q4 2010.

Gameplay

Lost Planet 2 is a third person shooter.
Many gameplay features from the original Lost Planet game are present. Recurring elements include major boss battles, extreme terrain, and the ability to pilot mechanized armor suits, known as Vital Suits (VSs). On July 24, 2009, at Comic-Con 2009, producer Jun Takeuchi held a Q&A session for fans. Takeuchi revealed that there would be a lot more co-op based VSs.Indeed, Players will be able to ride on the sides of some VSs. These VSs can be controlled by one player, while two others hang on by the sides and shoot. Takeuchi also revealed that there would be flying VSs which feature unlimited flying time.


Also unlike Lost Planet, Lost Planet 2 will not constantly drain players of Thermal-Energy. This is due to the warmer climate, which can sustain T-ENG presence longer than a cold climate, which drains thermal energy bit by bit. Instead, energy can only be drained when the player pilots a VS and uses a weapon that requires energy. However T-eng is still constantly lost unless a specific ability is equipped despite the 'warmer climate'. The character may also lose T-ENG by completing one entire sprint with a character (confirmed in the demo). If one player loses all their energy, another can give them some of their energy, using a new weapon, to keep players alive.

Kenji Orguro and Jun Takeuchi announced that the game would reward players with experience points. Players will earn more points for playing in a unique manner and completing extra objectives in missions. Once the game has been beaten on any difficulty, players are allowed to use this character for the campaign. These points can then be used to unlock costumes and attachments for the player to customize their Pirate.



Cooperative Play: Lost Planet 2 doesn't just allow you to play through the six episode campaign with a friend, it nearly requires it. Not only does the game support local two-player split screen gaming, but you can also go online and bring in up to three players to help you through the campaign. And there are plenty of interesting cooperative moments in the game. You can, for instance, have a buddy repair your armored Vital Suit while battling, or rely on them to unfold a three person shield to provide mobile cover. There's even a Vital Suit that can hold three people: One controlling the mechanized suit and two in shoulder-seated gunnery positions. Great fun.

Bigger Weapons, Bigger Bugs: The developers of Lost Planet 2 say the "2" after their game's name actually means it's squared—squared because everything about the game is bigger. The two things that seemed to grow most this time around are the planet's hostile insect Akrid and the absurdly large guns you use to squish them. The weapons have gotten so big this time around you'll need two trains to carry some or a space station to fire them off. And the Akrid are so large that you can crawl inside them and battle your way through their intestines, taking out their vital organs and smaller Akrid, while your coop buddies continue to plug away at the monstrosity from the outside. These super-sized weapons and enemies add a sense of scale to Lost Planet 2 that will be hard to top.

Suits: The best part of Lost Planet 2, by far, are the Vital Suits. They remain one of the more interesting elements in the series. And, as with the rest of the game, the Vital Suits are much more fun this time around when you've got a buddy with you. Many of them allow a player to grab onto a handle and cling on as the suit stomps its way through a map. The best of the suits this time around is the GAF-15D, wearable armor that carries three gamers, allowing one player to control the suit and fire auxiliary weapons while two other players control larger shoulder-mounted weapons. It's even more fun during the online matches.



Campaign

Lost Planet 2 will allow players to complete the campaign either in single-player mode, in split-screen local co-op, or online with up to 3 companions and/or AI bots.

There will be many boss battles in the game, and they will be larger in size than those of the first Lost Planet game. Additionally, there will be many different ways to combat them. According to Eurogamer, the giant monster bosses may be killed by standard gunfire, Vital Suits, or by entering the beasts' intestines via their mouths to destroy the creature from within.

Lost Planet 2 will be split into six episodes, each containing its own story and heroes, which all will come together at the conclusion of the game. Environments vary from jungles, deserts, the ocean depths and even outer space. Also, the campaign experience will change based on the players' actions in the game, though it has not been announced how or to what extent.

Online versus

Lost Planet 2 will borrow the online multiplayer versus modes of its predecessor, and will feature some new modes as well. Versus characters can also be modified in far greater depth than in the original game, customising not only skins but a wide selection of skins for legs, face and torso.



Minimum System Requirements

Processor: Intel Pentium 4 supporting HT technology
Memory: 512 MB (Windows XP) / 1 GB (Windows Vista)
Graphics: VRAM 256 MB,
DirectX 9.0c / Shader3.0, NVIDIA GeForce 6600 or greater
Harddisk: 8.0 GB
Sound Card: DirectSound compatible. DirectX 9.0c
OS: Windows XP
Resolution: 640x480
Input Methods: Mouse, Keyboard
Connection: Internet connection required for activation and online multiplayer play.
Other: DVD-ROM drive - DVD9 compatible

Operation not assured if VRAM is shared with Main Memory.
NVIDIA GeForce 7300 is not supported.

Recommended System Requirements

Processor: Intel Core™2 Duo
Memory: 1 GB RAM (Windows XP) / 2 GB RAM (Windows Vista)
Graphics: VRAM 256 MB, NVIDIA GeForce 8600 or greater
Harddisk: 8.0 GB
OS: Windows Vista™
Resolution: 1280x720 or more
Input Methods: Gamepad, Xbox 360™ Controller for Windows

Green Day: Rock Band

Posted by GameIsLyf 0 comments

Developer(s): Harmonix, Demiurge Studios
Publisher(s): MTV Games
Distributor(s): EA Distribution
Series: Rock Band
Platform(s): Xbox 360, PlayStation 3, Wii
Release date(s): June 8, 2010 (NA)
June 11, 2010 (UK)
Genre(s): Rhythm game
Mode(s): Single-player, multiplayer
Rating(s): ESRB: T
Media: Blu-ray Disc, DVD, Wii Optical Disc
Input methods: Guitar controller, drum controller, USB microphone, gamepad.

Green Day: Rock Band is a music video game developed by Harmonix Music Systems, published by MTV Games and distributed by Electronic Arts. It is the fifth major console release in the Rock Band music video game series and, like other games in the series, it allows players to simulate the playing of rock music by using controllers shaped like musical instruments.

The game's soundtrack consists of songs by the popular punk rock group Green Day. Green Day: Rock Band features virtual depictions of the three band members performing the songs in new venues designed for the game. The game incorporates existing Green Day songs already released for the Rock Band series as downloadable content, and allows players to export its full tracklist to the other Rock Band game titles except The Beatles: Rock Band.

A free playable demo for the game was made available on May 25, 2010 for the Xbox Live Marketplace and on May 27, 2010 for the PlayStation Network. The demo features full, playable versions of two songs from the game, "Welcome to Paradise" and "Boulevard of Broken Dreams".



Gameplay

Green Day: Rock Band features gameplay similar to other games in the Rock Band series, played by avatars of the Green Day band members at recreations of venues from their concert tours.
See also: Gameplay in Rock Band series

Green Day: Rock Band allows players to perform simulated rock music by providing up to four players with the ability to play three different controllers modeled after music instruments (a guitar controller for lead guitar and bass guitar gameplay, a drum controller and a microphone for vocals). Players simulate the performance of rock music by using their controllers to play scrolling on-screen notes. For lead and bass guitar, this is accomplished by holding down colored buttons mimicking guitar frets and pushing the controller's strum bar; for drums, this requires striking the matching colored drumhead, or stepping on the pedal to simulate playing bass drum notes. When singing vocals, the player must sing in relative pitch to the original vocals. A pitch indicator displays the singer's accuracy relative to the original pitch. The game will support harmonies as introduced in The Beatles: Rock Band, allowing multiple singers to perform the vocal portion. Harmonies will be added to the six songs already available as downloadable content for the game when played in Green Day: Rock Band.

As in previous Rock Band games, successfully hitting the proper notes in sequence earns points for each player and boosts their "performance meter". If a player fails to match the notes, their performance meter drops. If the meter empties, that player is forced to drop out of play, temporarily silencing that instrument and causing the band's overall performance to drop. Any player to drop out can be "saved" if another player activates "Overdrive", which is collected by successfully completing specially-marked phrases, and for guitar and bass players, using the controller's whammy bar to alter the pitch of marked sustained notes. Overdrive can also be used to temporarily increase the amount of points the band earns. Activating Overdrive is specific to each "instrument". For guitar, the controller must be temporarily shifted to an upright position; for drums, a specific drumhead must be hit at the end of a drum fill when prompted; and for vocals, a noise must be registered by the microphone when prompted. The game will not feature any "Big Rock Endings", which allowed players to improvise at the end of a song for additional scoring as in the other Rock Band games, nor will including any clapping or tambourine sections for the vocalist player, due to lack of places in Green Day's songs to include these features.

Immediately before playing a song, players must choose their difficulty level (ranging from "Easy" to "Expert"). A "No Fail" mode has been carried over from Rock Band 2 and is accessible from the difficulty selection screen rather than from the game's main menu. This mode allows players to complete songs regardless of their performance. In addition, No Fail mode is automatically enabled for any player who chooses the "Easy" difficulty. Players are also able to identify their handedness for guitar, bass, or drums before the start of or during a song via the game's "pause" menu. Upon completing a song, the players are given a star rating, from 1 to 5 stars, or 5 gold stars for very high scores if all band members are playing on Expert.

Green Day: Rock Band features a Career mode similar to The Beatles: Rock Band, however, it allows the player to immediately select any of the available songs and records to play from the start instead of stepping through specific sets. The Career mode has a "meta-game" through various challenges that subsequently unlock additional rewards (photographs or videos contained on disc), such as by completing every song in a specific set with a 4-star rating or better. In addition, some challenges require the players' band to earn enough "cred" to unlock them; these additional challenges three or four song challenges built around certain themes. A Quickplay mode allows players to select one of more of the songs available to the game to play outside of Career Mode.

A drum trainer mode will be available to help players become accustomed to the instrument controller. The trainer will include a set of stock rhythms that are generic for most songs, and a set of "Tre's Greatest Hits" with drum patterns and solos taken from Tre Cool's performances, including one "ferocious" solo that runs across two different lessons.

Music selection

The game is the first Harmonix game to feature a full album in the game as shipped, with the entirety of American Idiot, Dookie, and 21st Century Breakdown being playable. The inclusion of the full album of American Idiot was the centerpiece of the game's development, according to Harmonix' Chris Foster, due in part to the nature of the album which is meant to be listened as a whole, as well as the album's success and forthcoming Broadway musical. This led the team to also including 21st Century Breakdown, an album similar to American Idiot that is meant to be heard as one complete work; as Harmonix had already released six songs from the album as downloadable content, they did not want to make those that had purchased the songs have to pay for them again in the full game, and instead designed the game to immediately incorporate those songs into the game if the player had already purchased them. Once these two albums were selected, Harmonix' CEO Alex Rigopulos determined that they needed to include the full Dookie album, the major label debut of the band and one of the most requested albums by Rock Band fans, in order to complete the experience. Though Harmonix had considered including material from the earliest Green Day albums, 1,039/Smoothed Out Slappy Hours and Kerplunk, but master multi-track recordings required by the Rock Band game engine to provide proper feedback when playing were not readily available,. According to Cool, while the master tapes for Kerplunk exist, they are in poor shape and the process to digitize them would destroy the tape; as such, Cool stated "We’re making sure we have the right dudes to do it" as potential future downloadable content for the game. Harmonix opted against using live versions of songs on these albums, feeling that the game needed to stay with the studio versions of the songs. Once Harmonix had selected to focus on the three albums, they decided against including any additional non-Green Day songs, instead focusing on rounding out the group's history to present a complete Green Day experience.

Green Day: Rock Band features songs with up to three parts of harmony, featuring the same functionality as The Beatles: Rock Band. Harmonix noted that many of Green Day's songs are actually two part harmonies traded off with other lines, such as in "Rock and Roll Girlfriend"; only one song in the game, "Homecoming", features a three-part harmony. They authored the vocals on most of the songs to have the third vocalist (if present) singing the trade-off lines alongside the two-part harmony singers. There is very little censoring of the lyrics; according to the project lead Chris Foster, only about four to five words across the entire game are muted. Harmonix considered their standards for inclusion of songs to be similar to downloadable content, allowing for mature references to drugs and sex. Harmonix left intact certain pairings of songs that "blended" together due to how they were released on media, such as "Brain Stew/Jaded" and some songs on the American Idiot album. They opted to leave the pairing of "Chump" and "Longview" as separate songs due to how "Longview" was eventually released as its own single.

Super Street Fighter IV

Posted by GameIsLyf Monday, June 21, 2010 0 comments

Developer(s): Dimps/Capcom Publisher(s): Capcom
Producer(s): Yoshinori Ono

Designer(s): Hirotoshi Shiozaki Artist(s): Daigo Ikeno
Composer(s): Hideyuki Fukasawa
Series: Street Fighter
Platform(s): Arcade, Nintendo 3DS, PlayStation 3, Xbox 360
Release date(s): JP April 28, 2010 NA April 27, 2010 EU April 30, 2010 Arcade JP July/August, 2010 Genre(s): Fighting
Mode(s): Single-player, Competitive multiplayer
Rating(s): BBFC: 12 CERO: B ESRB: T Media: Blu-ray Disc (PlayStation 3) DVD+R DL (Xbox 360)
Input methods: Arcade Stick, Gamepad Cabinet: Stand-up
Arcade system: Taito Type


Super Street Fighter IV is a 2010 fighting game produced by Capcom. It is an updated version of Street Fighter IV and has been said to mark the definitive end of the fourth installment of the Street Fighter series. Having been deemed as too large an update to be deployed as DLC, the game was made into a stand-alone title, but given a lower price than that of a full retail game. It was released on April 27, 2010 in America, April 28, 2010 in Japan, and April 30, 2010 in Europe. Super Street Fighter IV is slated to be released on Nintendo's 3DS with 3D functionality.

Characters

Super Street Fighter IV includes all the original 25 characters from the home version of Street Fighter IV, as well as ten new characters, all of which are unlocked at the start of the game. After the game's release, Ono also showed interest in making additional characters available in the future as downloadable content (DLC) including Rainbow Mika and Rolento.


Among the added characters are Dee Jay and T. Hawk from Super Street Fighter II, who were initially intended for the original Street Fighter IV but later dropped. Adon from the original Street Fighter and Cody and Guy from Final Fight are available, based on their iterations in the Street Fighter Alpha series. Additionally, Dudley, Ibuki, and Makoto return from the Street Fighter III series.

The first among the two new characters is Juri, a young South Korean female Taekwondo fighter, who works for Seth's organization, S.I.N. Juri has an energy-boosting device implanted inside her left eye called the "Feng Shui Engine", which provides her with time-warping abilities. The second fighter, Hakan, is a Turkish oil wrestler who seeks to prove that Turkish oil wrestling is the greatest fighting style on earth.

In Super Street Fighter IV, all characters feature at least two Ultra Combos. However, only one Ultra can be selected at a time in a way similar to the Super Arts in Street Fighter III.


Each returning character from the original version of Street Fighter IV features an additional third costume, whereas newly introduced characters have only two available. Old costumes from the original Street Fighter IV can be used after purchasing DLC costume packs from Xbox Live or PlayStation Network. These costumes are automatically loaded in the Super version.

Game modes

The game features a few additional online modes, including Team Battle with up to 8 players, Replay Channel, which allows players to view and save replays from around the world, and Endless Battle, in which the winner plays against a rotating group of up to 8 players. The game also sees the return of the car and barrels bonus stages from Final Fight and the Street Fighter II series, and rival battles, where a dialogue sequence is played when a certain pair of characters face each other. However, survival and time attack mode were removed from the original.

Split Second

Posted by GameIsLyf Sunday, June 20, 2010 0 comments

Developer(s): Black Rock Studio Publisher(s): Disney Interactive Studios
Platform(s): Microsoft Windows, PlayStation 3, Xbox 360, iPhone OS, Java ME

Release date(s): NA May 18, 2010
EU May 21, 2010
Genre(s): Racing
Mode(s): Single-player, multiplayer

Rating(s): CERO: A
ESRB: E10+ OFLC: PG PEGI: 7
Media: Blu-ray Disc, DVD

Input methods: Keyboard & mouse, gamepad, racing wheel, PlayStation Move.

Split Second: Velocity (known as Split Second in North America, and commonly stylised Split/Second) is an arcade racing video game developed by Black Rock Studio and published by Disney Interactive Studios for Microsoft Windows, PlayStation 3, and Xbox 360. Revealed in March 2009, the game was released in May 2010. In the game, players take part in a fictional reality TV show, consisting of a variety of events, each focusing on destructible environments triggered remotely by driver actions known as "powerplays".

Gameplay

In Split Second: Velocity, players take part in a fictional reality TV program where participants race for money and glory. Throughout a race, players can build up their "powerplay" meter by performing stunts such as jumps and precision driving such as drafting and drifting. As the player builds up their meter, special events can be triggered which create obstacles for other players, create shortcuts or alter the race course entirely. These triggers are also activated by the player's AI opponents.
Target-rendered screenshot showing cars driving past an exploding airport.

Such events include explosions, airplane crashes and building collapses. The severity of the events available to trigger varies depending on how full the player's meter is. The first level of events are available when one of the three bars on the HUD are full and the most extreme can only be triggered once all three are full. Event locations, and the vehicles they will affect, are highlighted with blue icons for the level one powerplays, and red icons for level two, and the player must time the action accurately in order to hinder his or her competitors as much as possible. One section of the powerplay meter resets once a level one event is triggered, so the player must also strategise to choose whether to activate the less destructive first-level events as soon as they are available, or save their powerplay points for longer and build them up further in order to use the top-tier actions. There are also certain powerplays that reset for the next lap, such as bombs dropped from helicopters, small environmental changes and secret shortcuts, but there will also be powerplays that will never reset, until the race is finished, restarted or quit. Black Rock Studios also wanted to make the HUD as simple as possible by taking away all unnecessary elements such as the speedometer and the track map (rendered useless due to the dynamic nature of the track) leaving only the lap count, position that the player is in, and the powerplay meter, all positioned behind the car itself, so as to leave more room to display visuals.


Using the reality TV show premise, the game is broken up into 72 events across 12 episodes, with different modes available. One such mode, "Survival", has the player racing along a given track, while contending with a time limit and a series of trucks rolling colored barrels out of the back to stop the player reaching the finish in time. Blue barrels takes away seconds and red barrels result in instant death, followed by a respawn. Overtaking a truck will add extra seconds to the timer. When the timer runs out, the game goes into a sudden death phase where the next fatal impact will end the race. Another mode, "Air Attack", sees the player dodge incoming missile fire from a helicopter. The power-play gauge acts as a way to steer the missiles back at the helicopter in "Air Revenge", ultimately destroying it.

The game also has a multiplayer mode, with both 8-player online and 2-player split-screen offline available.

Downloadable content

A "time savers" DLC pack was released upon the game's launch which unlocks all cars, tracks and modes without the player having to unlock them by playing through the game's story mode. A second DLC pack has been confirmed for the Xbox 360 and PlayStation 3 versions of Split Second: Velocity. Titled the "Hyper Car Pack", the pack contains three super-high performance vehicles. A release date for the pack has not yet been announced.

Minimum System Requirements

* OS: Windows XP/Vista/7
* Processor: Intel Pentium 4 @ 3.0 GHz / AMD Athlon 64 4000
* Memory: 2 Gb
* Hard Drive: 6.5 Gb free
* Video Memory: 256 Mb
* Video Card: nVidia GeForce 7800 / ATI Radeon X1800
* Sound Card: DirectX Compatible
* DirectX: 9.0c

Recommended System Requirements
* OS: Windows XP/Vista/7
* Processor: Intel Core 2 DUO @ 3.0 GHz / AMD Athlon 64 X2 4800
* Memory: 4 Gb
* Hard Drive: 6.5 Gb free
* Video Memory: 512 Mb
* Video Card: nVidia GeForce 9600 / ATI Radeon HD 3870
* Sound Card: DirectX Compatible
* DirectX: 9.0c

Transformers: War for Cybertron

Posted by GameIsLyf Saturday, June 19, 2010 0 comments

Developer(s): High Moon Studios (PC, PlayStation 3, Xbox 360) Vicarious Visions (Nintendo DS) Next Level Games (Nintendo Wii)
Publisher(s): Activision

Engine: Unreal Engine 3

Platform(s): Microsoft Windows, Nintendo DS, Nintendo Wii, PlayStation 3, Xbox 360
Release date(s): June 22, 2010

Genre(s): Action-adventure
Mode(s): Single-player, Multi-player, Cooperative multiplayer
Rating(s): ESRB: T
Input methods: Keyboard & Mouse, Gamepad, Wiimote

Transformers: War for Cybertron is an upcoming third-person shooter video game developed by High Moon Studios and published by Activision. It is scheduled to be released on June 22, 2010 for Xbox 360, PlayStation 3, and PC. Two portable versions will be released for the Nintendo DS. A game for the Nintendo Wii called Transformers: Cybertron Adventures is being developed by Next Level Games and utilizes the same characters and setting as War for Cybertron. Hasbro also has a toy line releasing in 2010 based on War for Cybertron. The multiplayer demo was released on June 10, 2010 onto the Xbox Live Marketplace and is an Xbox 360 exclusive and allows players to experience either "Soldier" or "Scout" class warriors.
Trailer:


Gameplay

Transformers: War for Cybertron is a third person shooter that takes place prior to the original Transformers animated series, when the Transformers still lived on the fictional machine planet Cybertron. The game has two distinct campaigns, one for each faction. The story of the Decepticon campaign is a prelude to the Autobot campaign's story. Both campaigns can be played in single-player or cooperatively via online multiplayer, and can drop in or out of the game at any time. Each campaign level features three playable Transformers. If fewer than three players are present, the game's AI controls the remaining playable characters.


Multiplayer

War for Cybertron has several multiplayer modes to choose from. "Escalation" is a mode for exclusive pre-order characters and characters unlocked during the campaign. Non-stop waves of robots attack until the player(s) are defeated, similar to Gears of War "Horde" mode. Players are also able to spend points earned from defeated enemies on health, ammo, new weapons and unlocking new areas in the map. "Deathmatch" is a free-for-all game type where the player with the most kills at the end of the game is the winner. In "Team Deathmatch" players are divided into Autobot and Decepticon teams. The winning team is the one who earns the most kills. "Conquest" is a capture-and-hold style game, similar to the conquest mode found in the Star Wars Battlefront series. In "Countdown to Extinction" players must take an active bomb and place it at an enemy base, similar to the Assault mode in the Halo series. "Power Struggle" is the game's equivalent to the common Capture the Flag game type. Finally "Code of Power" is a mode consisting of two and a half minute rounds where teams vie for a giant melee weapon.

Competitive multiplayer games do not allow use of canon Transformers. Players must create their own Transformer based on the class they wish to play which determines their vehicle form. They may then choose a specific look for that form, and customize the color scheme, weaponry and abilities they take into battle. Classes include a "Leader" class, a "Soldier" class, a "Scientist" class, and a "Scout" class, each with unique abilities, vehicular transformation, and weapon loadouts. Scouts are cars, Leaders are trucks, Scientists are jets and Soldiers are tanks. The multiplayer aspect also features a experience and leveling up system.


Last Words

Though the prospects of a great single-player Transformers campaign are tantalizing, Tieger doesn't want gamers to think the multiplayer component is being thrown together. "I love multiplayer," he says. "As a studio, we are huge multiplayer gamers. Multiplayer is a huge portion of what we're going to give gamers. It's been part of our development process since the first day we started developing this game. The level of commitment behind multiplayer is very large. The experience we give you is as big as Cybertron in my mind."

All the talk in the world really doesn't mean a thing. The proof is in the gameplay. "It's all about how it feels under your thumb," Tieger concedes. There is definitely a lot of promise in Transformer war of Cybertron, but I have to see it to truly believe it. Hopefully Activision soon show us that there really is more than meets the eye when it comes to licensed games

2010 FIFA World Cup South Africa

Posted by GameIsLyf Thursday, June 17, 2010 0 comments

Developer(s): EA Canada
Publisher(s): EA Sports
Series: FIFA World Cup
Platform(s): PlayStation 3, Xbox 360, Wii, PlayStation Portable, iPhone OS
Release date(s): NA 27 April 2010
INT 30 April 2010
AUS 29 April 2010
Genre(s): Sports
Mode(s): Single-player, Multiplayer
Rating(s): Apple: 4+
ESRB: E
OFLC: G
PEGI: 3+
Media: Blu-ray Disc, DVD, Wii Optical Disc, UMD

2010 FIFA World Cup South Africa is the official video game for the 2010 FIFA World Cup, published by EA Sports.

The game was announced on 26 January 2010 during a GameSpot interview with Simon Humber, one of the producers of the game, and released April 27, 2010 in North America.199 of the teams that took part in the 2010 FIFA World Cup qualification are included in the game.

A playable demo was released for Xbox 360 and PlayStation 3 on 8 April 2010. It includes Italy and Spain as the playable teams, and features the new two-button control method intended to make the game accessible to players who are new to the FIFA series, and the ability to upload video replays to EA Football World.




Gameplay:

Players choose a team from the 199 nations available and compete against the computer or against other players through online gaming services PlayStation Network or Xbox Live. All 10 official World Cup stadiums are available for play.

EA has announced that there will be gameplay improvements over FIFA 10, such as a higher rate of player fatigue for matches at higher altitudes, with an advantage to a home team who plays at a higher altitude against an away team who does not. EA have also announced that players can get injured outside of international matches.


EA has also announced that the "Captain Your Country" mode will return, and that FIFA 10 owners can import their Virtual Pro for this purpose, and then earn CYC Accomplishments and attribute boosts. The game's penalty kicks have been changed in order for their outcome to better reflect the player's own composure, and the game's online multiplayer lobby system has been limited to unranked head to head matches. As in 2006 FIFA World Cup a "scenario" mode will be included with 55 playable scenarios from past World Cup matches.

Last words:

With an authentic World Cup experience layered over a great gameplay foundation, 2010 FIFA World Cup is well worth checking out if you're a fan of the competition. That said, it doesn't try to reinvent the wheel; most of the game modes are adapted from existing ones, while very minor changes to gameplay mean it plays a very similar game to FIFA 10. This lack of innovation results in a game that isn't essential, especially if you own FIFA 10, but if you must have an accompaniment to the World Cup, then you'll have a lot of fun with the official game.