For the uninitiated, Hydro Thunder was an arcade game from the late nineties that drew in crowds with its transforming, jet-powered speedboats and courses that felt inspired by amusement park thrill rides. Hydro Thunder Hurricane doesn't deviate from that blueprint, and while gaming hardware has changed, fun hasn't. And Vector Unit was clearly keeping that at the forefront in designing Hurricane.
once you re-familiarized yourself with the basic gameplay (including the ever-important collecting and using of boost, and boost jumping) you are having a blast. The tracks are white-knuckle rides, brimming with their own personality, dynamic set pieces and particular challenges, not to mention a wealth of shortcuts.
You really like the point system that's used in unlocking more courses, boats, paint jobs and challenges. It's very much like the one used by Split/Second, one of your favorite modern racers. Points are awarded for landing in the top three of each race, and the races can be re-entered to earn more (and, if necessary, place higher). There's something really satisfying about checking the post-race results, watching the points get tallied and seeing various unlocks pop up on screen, even when you don't take gold. It's a nigh-constant stream of gratification in Hurricane.
On offer apart from the single races are the speed and precision of Ringmaster, which challenges the players. As its name suggests race through rings, and Gauntlet, which litters the course with exploding barrels that have to be avoided. Lumped together with Tournament modes that collect several smaller events, they make for fun additions that definitely give Hurricane staying power, especially with leaderboard junkies.
This is a great, content-rich title that truly puts the "arcade" in Xbox Live Arcade. There are better retail racers, but Hydro Thunder Hurricane is a dynamite download.
Others: Headset and microphone recommended. Broadband internet connection required.
Age of Conan: Rise of the Godslayer is a fantasy-themed game.
Rise of the Godslayer, being an expansion, brings a slew of new features to the fold. The brand new continent of Khitai, accessible from a caravan master in Stygia, contains five zones. The first, Gateway to Khitai, is designed for level 20 to 40 players, while the rest are designed for players who have reached the level cap of 80, and tuned to accommodate for players with above-average gear. Along with the new areas come additional dungeons, hundreds of quests, and ten factions to ally with or fight against. You can make a new Khitan character, although the only functional difference between a Khitan and any other is the selection of classes you have available. There are no new classes or professions and no change to the level cap, but there is a new alternate advancement system.
Alternate advancement (or AA), which works separately from the feats, gives you points from pretty much anything you do and puts them into its own pool. After you accumulate one million points, either from player-versus-player (PvP) or questing and player-versus-environment (PvE) you gain four AA points to spend on perks. Points awarded for PvP are different from points awarded for PvE and can be spent on perks that improve your character in their respective area. Both PvE and PvP take the same number of points to advance, so if you're on a PvE server then PvP is extremely sparse and you'll either have to use 'mastery' points (one of the four points awarded can be used for either PvP or PvE) or the second method of AA advancement, time. After reaching level 80, players can select any perk and, for each point it costs, it will take 18 hours to train, regardless of whether or not you're playing, a la EVE Online. The system, although slow to get anything out of initially, is simple and easy to use, and earning perks even while you're not playing is a nice addition. The PvP and PvE point distinction works well in theory but in practice somewhat limits the options of players on PvE servers.
Perks range in usefulness. Some have decent passive benefits while others will depend on your group makeup and situation. Many give you almost unnoticeable benefits at lower ranks, but as ranks increase (which can take many hours) you can actually perceive a difference. Being able to choose only 2 perks max from each of the three tiers makes the system quite interesting, and means that even with a cookie-cutter spec on your character, your perks could set you apart from another. Perks were certainly the driving force for me while playing, and as my perk bar slowly filled, I found myself trying to track down more quests to speed the process up. All the while, another perk was slowly ticking away with the time system.
The difficulty level in Khitai is a noticeably higher than in the old country. Unless you're very well geared, you're probably going to need a few perks under your belt before you will be able to tackle Paikang, the 'final' and prettiest open-world zone of Rise of the Godslayer. That's not to say that the rest of the zones aren't pretty. Each of the new areas is much larger than any previous open-world zone in the game, and they are filled with quest-targets. It is rare to find an enemy that isn't somehow linked to a quest somewhere.
Most of the quests are also designed to be completed in bunches. One might have you destroy bodies in a river, while another will have you slay many enemies in the same area. If you're diligent about picking up quests, regardless of where you are or what you are doing, chances are you're completing one of them. This makes it feel like you're constantly accomplishing things. The factions you join determine who your quest-givers will be, and what quests they give you, and as you complete quests for them, you'll gain their favor. Gaining favor with one faction pushes you down with another, though, so it's important to choose your factions carefully at the start.
Minimum System Requirements for PC Game – Age of Conan: Rise of the Godslayer
OS: Windows XP SP2 or Vista
CPU: Intel Pentium IV/AMD Athlon 3200+ or higher (Speed: 3 GHz/2.1GHz)
RAM: 2 GB
HDD: 27 GB free disk space
Graphics: 128 MB Graphics Memory with Shader 3.0 support
Sound Card: DirectSound compatible
DirectX: Version 10
Supported Graphics Cards:
Nvidia Quadro
5600 or higher or better
Video Card Features:
-Video Ram: 128 MB
-Video Card 3D Acceleration: Required
-Video HW Transform & Lighting: Required
-Vertex Shader Ver: Required – 2.0
Supported – 2.0, 2.0+, 3.0
-Pixel Shader Ver: Required – 2.0
Supported – 2.0, 2.0+, 3.0
Developer(s): Traveller's Tales
Publisher(s): Warner Bros. Interactive Entertainment
Distributor(s): Time Warner
Platform(s): Microsoft Windows, Nintendo DS, Wii, PlayStation 3, PlayStation Portable, Xbox 360
Release date(s): NA June 29, 2010
EU June 25, 2010
AUS June 30, 2010
PlayStation Portable
NA June 29, 2010
EU August 05, 2010
AUS June 30, 2010
Genre(s): Action-adventure
Mode(s): Single-player, Multiplayer
Rating(s): ESRB: E10+
OFLC: G-PG
PEGI: 7+
Media: DVD, Blu-ray Disc, Wii Optical Disc, Nintendo DS Game Card, UMD
Input methods: Keyboard, Gamepad, Wii Remote
Lego Harry Potter: Years 1–4 is a video game in the Lego video game franchise, developed by Traveller's Tales and published by Warner Bros. Released in June 2010, the game is based on the Lego Harry Potter line and its storyline covers the first four books and films of the Harry Potter series: Philosopher's Stone (Sorcerer's Stone in the U.S.); Chamber of Secrets; Prisoner of Azkaban; and Goblet of Fire.
Gameplay
Lego Harry Potter's gameplay is similar to that of most previous Lego games, with an emphasis on collecting and exploring. Casting spells is an integral part of the gameplay, with a wide range of spells available for unlocking as the player progresses. As there are many spells available in the game, you use the spell wheel to select your spell. Potion-making is another integral feature; potions can help the player complete levels or, if created incorrectly, have adverse side effects such as turning the player into a frog.
Changes to the mechanics of previous games include 'Student in Peril' missions, which are a group of challenges to help a student, and Polyjuice Potion, which allows players to temporarily change one of your characters into any other mini-figure unlocked. A major change is to the hub system. The Leaky Cauldron works as a central hub for purchasing unlockable extras and returning to previous levels, while Hogwarts acts as a constantly evolving massive hub with the unlockable characters found by picking up their hidden portraits.
The bigger areas in Hogwarts have led developer Traveller's Tales to improve the overall level design. Also included is another bonus level that allows players to customise the level similar to Lego Indiana Jones 2: The Adventure Continues. If you are lost in-game you can follow a trail of Ghost Studs to the next level. These do not count towards your stud total, but will guide you to the next section of the level. However one of the collectable 'red bricks', found in the courtyard next to herbology, gets the player an 'extra' that makes the ghost studs worth 1,000 each.
Multiplayer Mode
The game employs the two player split-screen technique intro. for Lego Indiana Jones 2: The Adventure Continues, but there is no online support for all consoles.
Changes for the Nintendo DS version
In the Nintendo DS version, several changes were implemented from the versions of the other formats. These include that there is only one hub, the Room of Requirement, but the explorable Hogwarts of the other versions has been removed and both boss battles and spellcasting have been simplified.
PC version
Despite listing the mouse as a recommended/required input method, there is no mouse support in the PC version.
System Requirements for Lego Harry Potter: Years 1–4:
Operating System : Microsoft Windows XP/ Windows Vista/ Windows 7
Processor : Intel Pentium IV at 1.8 GHz / AMD Athlon XP 2200+
Video Card : 128 MB VRAM – NVIDIA GeForce FX 5800 / ATI Radeon HD 1300 Pro
Memory : 256 MB RAM (XP) / 512 MB RAM (Vista / Win 7)
Hard Disk : 4.5 GB of free Hard Drive space
Sound : DirectX 9.0c compatible sound card
Direct X : 9.0c
Controls : Keyboard & Mouse
Installation : DVD-ROM Drive
Developer(s): EA Los Angeles (singleplayer)
EA Digital Illusions CE (multiplayer)
Publisher(s): Electronic Arts
Series: Medal of Honor
Engine: Unreal Engine 3 (singleplayer)
Frostbite Engine (multiplayer)
Platform(s): Microsoft Windows, PlayStation 3, Xbox 360
Release date(s):
NA October 12, 2010
EU October 15, 2010
Mode(s): Single-player, multiplayer
Rating(s):
BBFC: 18
PEGI: 18+
Media :DVD, Blu-ray Disc, Digital Download
Medal of Honor is an upcoming first-person shooter video game in the Medal of Honor series, developed by EA Los Angeles and DICE, due for release on Microsoft Windows, PlayStation 3 and Xbox 360 October 12, 2010. The game will be a reboot of the series, set in modern-day Afghanistan during the 2001 War in Afghanistan. Medal of Honor's single-player campaign will use a heavily-modified version of Unreal Engine 3 and its multiplayer will use the Frostbite engine. This game is expected to utilize dedicated servers as hinted by Sean Decker, General Manager at EA, in Atomic PC's feature article.
At E3 2010, EA announced that a PlayStation 3 exclusive Special Edition would be released and will include a remastered version of 2002's Medal of Honor: Frontline.
Plot:
There will be one seamless single player campaign. The player will play as multiple characters that each partake in diverse and unique experiences from both the “Tier 1” and “Big Military” perspectives. The storyline will follow several "Tier One Operator" soldiers working under the National Command Authority in Afghanistan during the 2001 War in Afghanistan.Players will also step into the shoes of an Army Ranger and will fight on a larger scale than the "Tier 1 Elite Ops" campaign, as players will only be a small part of the 'war machine'. The campaign will be heavily weighted (with regards to playtime) in favor of the Tier 1 group.
Gameplay:
The emphasis will be on realism, with EA going as far as to bring in consultants from the United States military. It is expected to include the kinds of objectives and tasks issued in real life such as raiding terrorist hideouts, hostage rescues and undercover operations. The single player is set to include drivable vehicles such as helicopters, jeeps, and a quad bike.
Multiplayer:
Medal of Honor's multiplayer will be developed by EA Digital Illusions CE. Electronic Arts released multiplayer beta keys for the PS3 and PC on June 21, 2010. The Xbox 360 beta was initially delayed, but eventually opened on July 20, 2010.
Characters:
Spc. Dante Adams 1/75th Ranger RGT.
Cpt. Brad "Hawk" Hawkins Apache "Gunfighter"
"Rabbit" AFO Neptune Tier 1 Operator
"Deuce" AFO Wolfpack Tier 1 OperatorPlot
System requirements:
Processor: Pentium D 3.0GHz, Core 2 Duo 2.0GHz,Athlon X2
Memory: 2GB
Video Card: GeForce 7800 GT,ATI X1900
- Operating System: Windows XP (Service Pack 3) or Windows Vista (Service Pack 2) /Windows 7
- CPU: Intel® Pentium® 4(HT) @2.4 GHz (Windows XP)
- Memory: 1.0 GB (Windows XP ,2.0GB (Windows Vista/7)
- Hard Drive Space: 2GB of free space
- Graphics Hardware: NVIDIA® GeForce® 6800, ATI Radeon™ X1300, or Intel® GMA 950(Windows XP)NVIDIA® GeForce® 7600, ATI Radeon™ HD 2000 series, Intel® GMA 950 or better (Windows Vista/7)
- Sound Hardware: DirectX 9.0c compatible,Network 512 Kbps or faster
- Input Device(s): keyboard, mouse, Wheel
Plot
The player assumes the role of the protagonist James Bond (voiced by Daniel Craig) who teams up with wealthy socialite Nicole Hunter (voiced by Joss Stone) to find a researcher who is feared dead. Set across five locations: Athens, Istanbul, Monaco, Siberia and Bangkok, Bond fights the antagonists, a group of terrorists led by a man named Greco. The background of the story is an international conspiracy that has placed the U.K.'s most secretive biochemical weapon into the hands of an unknown enemy. From examination of the website, it is speculated that genetics, globalism, and diamonds will be pivotal themes to the story.
Famed James Bond film writer Bruce Feirstein was chosen to pen the story for the game.
The game itself is built on developer Bizarre Creations' bespoke engine, which was first created for the game "The Club".
Ben Cooke, who is Daniel Craig's stunt double in the films, has provided the motion capture choreography for Bond's digital animation. He is credited as the game's Stunt Coordinator.
Music:
The soundtrack is composed by British composer Richard Jacques. Joss Stone provides an original musical track to the game titled, “I’ll Take It All” written and performed by her and Dave Stewart of the Eurythmics. The song will be featured exclusively in the game.
Last Words:
according to David G. Wilson, Bond Marketing's vice president of business strategy,Blood Stone isn't tied to a James Bond movie but follows an "original and topical storyline". This plot is a "completely new narrative with plot and characters in keeping with Bond heritage" and includes international terrorists, a terrorist suicide mission, and, judging from the title and diamond-encrusted opening credits (in familiar silhouetted Bond intro style), a quantity of jewels.
So lets wait till end of this 2010 to get the game to be released..so that we can try our hands on it. Keep checking this page for more updates.
Developer(s): Hothead Games Publisher(s): Electronic Arts Designer(s): Ron Gilbert Platform(s): Xbox 360, PlayStation 3
Release date(s): Xbox Live Arcade July 14, 2010 PlayStation Network July 13, 2010
Genre(s): Action role-playing game Mode(s): Single-player, local co-op Rating(s): ESRB: T
DeathSpank was ultimately published by Electonics Arts. Gilbert departed Hothead Game
s upon completion of the game.
During the development of the game on its official blog it was announced that both EA and Hothead Games are very interested in delivering a PC version, and that further announcements would be made in the future. Since the entire blog has been removed it's uncertain if there will be a PC version. However Ron Gilbert, teased on his blog a few weeks before the release of DeathSpank on XBLA/PSN that there will be a version of the game for another platform in the future.
The character of 'Deathspank' is voiced by Michael Dobson.
Gameplay:
Singularity's main gameplay device is an artifact known in the game as the TMD (Time Manipulation Device). This device is powered by a very small E-99 core, and can manipulate timespace on a virtually limitless scale. The TMD can move an object backwards or forwards in time, attract something and hold it indefinitely, or send a pulse of energy that can stun or even kill enemies. The only weakness is that the TMD powers can be applied only to living beings or objects that have been in contact with E-99 (supposedly, almost everything on Katorga-12 is imbued with the element, but in practice, the TMD can only affect a limited set of objects like certain types of crates, tape recorders, barrels etc.). Some living beings, like the Spetsnaz Elite troopers who are covered in a heavy armor designed to repel E-99, are immune as well.
Last Words: