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Crackdown 2

Posted by GameIsLyf Friday, July 9, 2010

Developer(s) Ruffian Games
Publisher(s) Microsoft Game Studios
Designer(s) Billy Thomson (Creative Director)
Steve Iannetta (Lead Designer)
Platform(s) Xbox 360
Release date(s) NA July 6, 2010[
EU July 9, 2010
AUS July 8, 2010
Genre(s) Sandbox style action TPS (Third person shooter)
Mode(s) Single-player, Multiplayer, Cooperative modes
Rating(s) BBFC: 15
ESRB: M
OFLC: MA15+
PEGI: 18
Media DVD-DL
Input methods Gamepad


Crackdown 2 is a sandbox-style third-person shooter video game developed by Ruffian Games and published by Microsoft Game Studios. It was released on Xbox 360 in July 2010 and is a direct sequel to the 2007 video game Crackdown.

Gameplay:

The game is modeled similarly to its predecessor Crackdown, a third-person shooter in open world game play. The player character is an advanced super-powered officer for the city-funded "Agency", known simply as the "Agent". This time around, increased levels of customization for the character are allowed, unlike the presets offered before. Along with that, the orbs from last time are coming back, but the powers are expanded and enhanced, i.e, the Agility Skill allows the Agent to jump higher than in Crackdown, and provides a 'dash' maneuver, as well as opening up a special helicopter.[citation needed] Driving is also a big portion of Crackdown 2, as in the first game. You’re able to commandeer any number of vehicles in the game, including police vehicles and other futuristic vehicles. The demo also provided a short look at some of the checkpoint races that fans would be able to check out within the city.Like Crackdown, the game will allow for on-line co-operative play in the main game, but will now support up to four players. The game will also feature competitive multiplayer modes for up to sixteen players.While the original Crackdown supported System Link playing for co-op, Crackdown 2 won't be featuring the same option. Microsoft Producer Peter Connelly stated. "It would've taken a half-day of work, for something that only a tiny percentage of gamers will ever use."[citation needed].
The player will fight both gangs of criminals and "freaks"-strange infected mutants. Both can be killed with melee attacks but different shooting strategies will be required for the different foes, normal guns for humans, custom-built uv guns for the non-humans. There are 5 skills to be leveled up,
Skill #1 is Agility, to obtain agility you go from rooftop to rooftop collecting agility orbs or by doing Rooftop races.
Skill #2 is your Firearms skill which is leveled up for using any sort of firearm (not including rocket launchers, or hand-hand weapons.
Skill #3 is the driving skill, which can be upgraded via killing enemies by running them over, racing, and collecting renegade orbs with your vehicle.
Skill #4 is the explosives skill which can only be upgraded by using rocket launchers and grenades.
Skill #5 is the strength skill which is upgraded by punching, kicking, bashing, and smashing with melee weapons like stop signs and street lights.


Graphics:

in the graphics department,there is not much different about Crackdown 2 when compared to Crackdown 1 . Pacific City is essentially the same city players visited in Crackdown 1 which while providing a sense of familiarity, also does nothing to foster a sense of wonder or discovery. New areas to explore would have been a welcome addition to the game, but alas no such luck. We felt that this seemed indicative of a tight release deadline combined with the temptation to cheaply reuse game assets from Crackdown 1 … all in all not very impressive in a title charging full retail. We couldn't help shake the feeling that Crackdown 2 felt more like an expansion pack rather than a full fledge title in its own right.

Last words:
The game still looks great, particularly when big explosions are happening in a massive firefight, but so did Crackdown 1. There is definitely more happening on the screen at once, particularly when engaged with a Freak horde, but the game still doesn't feel different enough from Crackdown 1.


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