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Need for Speed: Hot Pursuit (2010)

Posted by GameIsLyf Friday, July 30, 2010


Developer: Criterion Games,Exient (Wii)

Publisher:Electronic Arts

Series:Need for Speed

Platform: Microsoft Windows, PlayStation 3, Xbox 360, Wii

Release date: NA November 16, 2010,EU November 19, 2010

Genre:Racing

Mode: Single-player, multiplayer

Need for Speed: Hot Pursuit has been described as a "revolutionary" addition to the Need for Speed franchise and is scheduled for release in North America on November 16, 2010, and in Europe on November 19. Criterion Games, the developer behind the Burnout series, is the latest studio to take on the Need for Speed franchise with Hot Pursuit. Following on from Slightly Mad Studio's racing sim Need for Speed: Shift, Hot Pursuit will return to the arcade gameplay of the original games in the series. At its core, it's cops versus racers--one player chases, the other tries to get away--which is wrapped in all the style, explosiveness, and online-centric features we've come to expect from the studio.




Gameplay:

Hot Pursuit goes back to the Need for Speed series' roots and takes on the gameplay style of earlier "Hot Pursuit"-titles in the Need for Speed franchise with exotic cars and high-speed police chases. It is primarily inspired by the original Need for Speed on 3DO. Hot Pursuit lets the player play as either a cop or a racer and will feature a full career mode for both roles. The relationship between the cops and racers is described as "a dog chasing down a rabbit" with the cops being more powerful compared to the racers. Each side has several power-ups including calling for roadblocks and radar jamming.[6] Hot Pursuit also features a new social interaction system called "Autolog" described as "Facebook for the game".[5] The game features both single-player and multiplayer game modes with up to eight players; as an option to live multiplayer racing, player can post records and achievements on the Autolog-feed for friends to see, which they then can try to beat. Autolog also contains an experience system called "Bounty". So far the only game mode revealed is "Interceptor 1 vs 1", where one cop chases one racer, but more game modes are to be revealed.

The driving model of the game is described as "fun and accessible", meaning for example that the player should be able to pick up the controller and drift around a corner at 200 miles per hour (320 km/h) after 10 seconds of playing the game. Its not as unrealistic as Burnout Paradise, but far from a simulator. All cars in Hot Pursuit are licensed real-world supercars, and the carlist is described as "all the cars you dreamed of driving, in the way you dreamed of driving them". Most cars will be available to both racers and cops, but a few will be exclusive to each side.Also exclusively featured in the Hot Pursuit is the Porsche 918 Spyder. Ferrari however, last seen in a Shift DLC-pack but notably absent from all other Need for Speed games since Hot Pursuit 2, will also be absent of Hot Pursuit. Other features include the player being able to add custom soundtracks to the game.

Last Words:

EA has given release dates for the game as November 16, 2010 for North America, and on November 19, 2010 in Europe. There will also be a Wii version, although it will be developed by Exient. Be sure to keep an eye on gameislyf.blogspot.com for more on Need for Speed: Hot Pursuit as we get it, as well as all the coverage from the show direct from Los Angeles.

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