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APB: All Points Bulletin

Posted by GameIsLyf Tuesday, July 27, 2010

Developer(s):Realtime Worlds
Publisher(s):Realtime Worlds

Distributor(s):Electronic Arts
Designer(s):David Jones

Engine: Unreal Engine 3
Platform(s):Microsoft Windows

Release date(s):NA June 29,EU July 1,UK July 2, 2010
Genre(s):Action Pay to Play Multiplayer online game

Mode(s):Multiplayer online game
Rating(s):ESRB:M,PEGI:18
Media:DVD

APB: All Points Bulletin is a Multiplayer online video game for Windows.The Games based on urban sprawls and featuring two sides, Enforcers and the Criminals. Players can join either the Enforcers or the Criminals, and form sub-groups in these. The game design is led by David Jones, who contributed to the original Grand Theft Auto and Crackdown, and is being developed by Realtime Worlds. It was released on June 29, 2010 in North America, followed by a July 1 release in Europe and July 2 in the United Kingdom.

Gameplay:

The game takes place in a modern-day, fictional city of San Paro where there is a constant battle between "Enforcers" and "Criminals", and the player will need to decide to which Faction they want to belong.
Other activities involving missions within the game allowing the player to earn extra money, which then can be used to upgrade weapons, vehicles, and their character appearances, all which influence the game itself. For example, several Criminal players may rob a convenience store within the game; the game will then seek out one or more Law Enforcement players of equivalent skills and other criteria, and will issue an all-points bulletin for them to stop the robbery.
The camera focuses on the character from above the shoulder the currently equipped gun is held in, allowing the player to peek around corners before they lean around to shoot. The player can also zoom in using right click to get a better aim. Weapons cannot be bought straight away from NPC contacts. The player must achieve different goals to unlock the purchase of weapons, varying from completing a certain number of missions successfully, to achieving a high enough standing with a contact or organization. Contacts sell upgrades, equipment, weapons, vehicles and clothing. Ammunition can be bought from a Joker vending machine, which scattered around the 3 districts. Players cannot normally attack each other unless they are enemies or allies in a mission. This prevents death matching and griefing.
Depending on faction, players will have either a prestige or notoriety level, going from 0 to 5. This level goes up as the player successfully performs actions that help their faction's cause, such as killing players of the opposing faction, completing missions successfully, or by doing actions unique to their faction, such as mugging pedestrians for criminals, or arresting criminals for enforcers. The level decreases as the player hinders their faction; for instance, teamkilling, dying, and destroying city objects as enforcers. At level 0, a player is free to do as they please, and will not have enemy players dispatched against them. At level 1, the player receives slightly greater rewards from missions, as they are attracting attention to themselves, and enemy players will be dispatched against them if they witness them performing certain actions. At level 2, the rewards are increased even more, and enemy players may be dispatched against their missions. At level 3, enemy players may be sent against the player regardless of actions, as they are proving to be too much of a problem for the enemy, and rewards are increased further. At level 4, the player will receive increased rewards for being able to handle enemy players effectively, and still complete their objectives, but enemy players will still be dispatched against them. At level 5, the player has a bounty put on their head, which allows them to interact with any player on the server. They can be killed by any criminal or enforcer, but a bounty player can kill anyone on the server. All rewards are greatly increased for a person with a bounty for being able to achieve goals while under extreme pressure. When someone kills the bounty, unless they are an enforcer killing a fellow enforcer, the killer receives a large money and standing reward for being able to kill such a high-threat player. A bounty can be removed by death, or by reducing prestige/notoriety enough to reduce the level to 4.
APB also claims it will be the first Multiplayer online game title where the player's skill determines the character's progression, as opposed to the normal model of time investment.
At Game Developers Conference 2009 it was announced that Vivox would be providing voice chat for the game, the software allows players to customize the voice of their characters with voice fonts, and also to communicate using 3D positional audio.
It has also been revealed that you will be able to synchronize music from your hard drive to the in-game radio. If another player owns the same song being played, it will appear as an ambient sound from your car. However, if the player in question does not own the song: Last.fm will automatically match the track with any similar artist.

System requirements:

Platform:Windows XP or later,
Processor:Dual-core 2.13 GHz or equivalent
RAM Memory: 2GB
Video Card: nVidia GeForce 7800 - 256MB or equivalent
Hard Disk Space: 15GB disk space
Others: Headset and microphone recommended. Broadband internet connection required.

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