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Fable III

Posted by GameIsLyf Sunday, July 25, 2010

Developer(s): Lionhead Studios

Publisher(s): Microsoft Game Studios

Designer(s): Peter Molyneux
Series: Fable
Platform(s): Xbox 360, Windows
Release date(s):October 26, 2010
Genre(s): Action RPG, sandbox
Mode(s): Single-player, cooperative, Strategic life-simulation game
Media: DVD-DL
Input methods:Gamepad, keyboard,
Kinect and mouse

Fable III is the third game in the Fable series is action role-playing games developed by Lionhead Studios and published by Microsoft Game Studios and is the sequel to Fable 2. It is scheduled to be released on October 26th, 2010 for Xbox 360 and Microsoft Windows.
At Game Developer Conference 2010 it was announced that John Cleese would be playing the Butler called Jasper,Stephen Fry is also confirmed to be returning to voice the character of Reaver, Jonathan Ross is starring as a currently unrevealed role, Michael Fassbender is confirmed to voice Logan, and Academy Award winner Sir Ben Kingsley will also feature as the King of Mist Peak‎ with Bernard Hill as Sir Walter Beck. Also ZoĆ« Wanamaker will return to the role of Theresa and Simon Pegg will voice act as an unrevealed role.

Plot:

Set fifty years after the events of Fable II, the continent of Albion, where the Fable series is set, is under the control of Logan, a tyrant king and the Hero's older brother. The player's character, the "Hero", is forced into a quest to become a revolutionary leader to defeat the king after an "injustice" happens to their parent, believed to be at the hands of the tyrant. Over the course of the first half of the game, the Hero will overthrow Logan and become ruler of Albion himself. During the second half of the game, a foreign nation, believed to be called Aurora, will threaten Albion and the player has to decide how to react to it.

Gameplay:

There are rewards for being a self-serving ruler, including a treasury filled with gold piles that grow or diminish based on the player's wealth. The player's in-game family will attempt to pressure the player into selfishly taking money from Albion to maintain and upgrade his or her castle.
The player is also tasked with dealing with how his society works on a day-to-day basis, such as how to handle crime, poverty, and taxation. Another example is the choice to go to war. While Albion is only a single continent in a much-larger world, Fable III is the first game in the series to expand the playable areas beyond Albion's borders.
Like the character-morphing that defines the series, where the player's character changes appearance based on his or her actions, growing beautiful or ugly based on good and evil actions respectively, Fable III expands that to location-morphing. If the player taxes a region heavily, the people will become visibly poorer, their buildings will start to fall into disrepair and the player will encounter hostility from them if he passes through the area. The player's melee weapon will change with use, as well as the player's ranged and magic gauntlets. The example Lionhead gave was the town of Bowerstone: in the time since Fable II Albion has undergone the industrial revolution and Bowerstone has become "a mass of Victorian-era inspired churning industry," with the skyline being hugely affected by this. During the technological upheaval, however, crime, injustice and poverty have grown and the player can choose to eradicate it or let it continue unchecked. Either way, Albion will grow to reflect the player's decisions or lack thereof.

One of the most striking changes in Fable III is the menu system, or lack thereof. The game lacks any resemblance of a traditional menu, instead relying solely on the game universe from the moment you hit the start button. Changing clothes now requires you to use a dressing room that features all of your wardrobe possibilities, using magic requires that your character puts on specific gauntlets instead of changing them through the HUD, and shops contain their inventories on the shelves instead of in purchase screens.
Molyneux has promised to remove a traditional RPG mechanic from Fable III, the emphasis being on removing "clunkiness" and making the game more accessible. A new system also applies to general interaction, such as to shake someone's hand. Dynamic Touch allows the player to lead someone to a location. Molyneux gave an example of a child trapped in a burning building. The player could go into the house and comfort the child with Expression Touch before using Dynamic Touch to carry the child to safety.
Molyneux has also promised that the player will have complete power over the game's world when he/she becomes king or queen. Citizens of Albion can be punished for doing things good or bad, and can be dealt with in any way the player chooses. For example a citizen who dosen't pay their taxes can be dealt with by being thrown into a dungeon or being slaughtered by an army dispatched by the player. Players will also be able to create their own weapons from the ground up and put them online for other players to purchase using their money earned in-game. Molyneux stated that "Everybody ended up going towards one big weapon, that's not choice, that's not power, that's everybody doing the same thing. So we thought to ourselves, we're not going to design any more weapons, we're going to get the player to do it."
Fable III will use a similar drop-in, drop-out Co-operative system as its predecessor. However, Molyneux has revealed that rather than being "tied to one camera", players will be able to explore the world freely. Molyneux also stated that players will be able to use their own character, rather than a henchman such as that in Fable II, and will use the same equipment and have the same dog. Players will be able to use Dynamic and Expression Touch on another player, help in quests, and even marry and have children. Marriage and family has also changed, and players will be able to adopt children. This will allow players to have families through homosexual marriage or through a "business partnership"

Last Words:
The demo version we got is very brief and it is no longer htan 15 mins, so it is little bit hard to get a good picture of how combats will shape up in Fable III. But still this demo proved that the enemy design and new settings will at least add to the tension of combat even if the game maintains its relative simplicity. We're looking forward to getting more hands-on time with Fable III as we draw closer to October 26,Fable III release date.

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