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StarCraft II:Wings of Liberty

Posted by GameIsLyf Saturday, July 3, 2010


Developer(s): Blizzard Entertainment
Publisher(s): Blizzard Entertainment
Designer(s): Dustin Browder
Artist(s): Samwise Didier
Series: StarCraft
Platform(s): Microsoft Windows
Mac OS X
Release date(s): July 27, 2010
Genre(s): Real-time strategy
Mode(s): Single player, multiplayer (via Battle.net)
Rating(s): ESRB: T
GRB: 12
OFLC: M
PEGI: 16+
USK: 12
Media: DVD
Input methods: Mouse and keyboard


StarCraft II: Wings of Liberty is a military science fiction real-time strategy video game currently under development by Blizzard Entertainment as a sequel to the award-winning 1998 video game StarCraft. The game is being developed for concurrent release on Microsoft Windows and Mac OS X. StarCraft II is split into three installments: the base game with the subtitle Wings of Liberty, and two expansion packs, Heart of the Swarm and Legacy of the Void.
On May 3rd, 2010, publisher Activision Blizzard announced that Wings of Liberty will be released worldwide on July 27, 2010.
Set in the 26th century in a distant part of the Milky Way galaxy, the game is built around three species: the Terrans, human exiles from Earth; the Zerg, a race of insectoid genetic assimilators; and the Protoss, a species with vast psionic power. Wings of Liberty will focus on the Terrans specifically, while the expansions Heart of the Swarm and Legacy of the Void will focus on the Zerg and Protoss, respectively. The game is expected to be set four years after the events of StarCraft: Brood War, and follow the exploits of Jim Raynor as he leads an insurgent group against the autocratic Terran Dominion. The game will include old characters from the original game, as well as introduce new characters and locations to the franchise.


Gameplay:

According to its creators, StarCraft II is designed to be the "ultimate competitive real-time strategy game", building on the successes enjoyed by its predecessor, StarCraft. It features the return of the three races from the original game: Protoss, Terran, and Zerg; Blizzard states these are the only playable races in the game. StarCraft II is also designed to focus more heavily on the multiplayer aspect, when compared to the original StarCraft. The changes include overall improvement in Battle.net, a new competitive "ladder" system for ranked games and new matchmaking mechanics—designed to "match-up" players of equal skill levels. In addition, the replay function, which allows players to record and review past games, is being improved. Blizzard has also stated they have made some changes to the game that were suggested by fans.
StarCraft II continues its predecessor's use of pre-rendered cinematic cut scenes to advance the plot while also improving the quality of in-game cut scenes within the levels themselves, which are rendered on-the-fly using the same game engine as the graphics in the game proper. Blizzard states that with the new graphics engine that StarCraft II uses to render the gameplay, they "can actually create in-game cut-scenes of near-cinematic quality".
Most Protoss and Terran units, and some Zerg units, have been shown on the StarCraft II official website, and in several video demonstrations held by Blizzard. Improvements include advanced scenery allocation and more detailed space terrain, such as floating space platforms with planets and asteroids in the background. Small cliffs, extensions, and even advertising signs were also shown to have been improved and refined.
The single-player aspect of StarCraft II has also been altered substantially from the original game. The Terran campaign shown at BlizzCon 2007 replaced the original StarCraft briefing room with an interactive version of the battlecruiser Hyperion, with Jim Raynor, now a bitter and hard-drinking mercenary captain, as the central character. In a departure from previous Blizzard games, the campaign is non-linear, with Raynor taking jobs for money and using that money to buy additional units and upgrades. Although each playthrough will vary, the end result will remain consistent keeping the storyline linear. Vice president Rob Pardo has stressed that each campaign will function very differently.The Terran campaign, Wings of Liberty, will place players in a mercenary style campaign, as Terran rebel Jim Raynor performs missions for cash. The second release, the Zerg campaign Heart of the Swarm, will have RPG elements. The player will level up the Queen of Blades, Kerrigan, throughout the missions. In the last expansion, the Protoss campaign Legacy of the Void, the dark templar Zeratul will have to employ diplomacy between Protoss tribes to acquire units and technologies for each mission. Each campaign is expected to span 26-30 missions.
Lead Designer Dustin Browder has discussed with Shacknews some of the unique missions that may be included in the Wings of Liberty campaign. In one level, lava floods the battlefield every five minutes, forcing the player to move their units to high ground or watch them get destroyed. In another mission, enemy units will only attack the player at night. The last mission Browder discussed was one where the player tries to influence the tide of an AI controlled battle with only a single unit, a Ghost. The single player missions will be highly customizable and are featured in the Starcraft 2 Community Zone. Between missions, players can choose units, buildings and upgrades that are not available in the multiplayer missions.

System Requirements

PC Requirements

PC Minimum System Requirements*:

  • Windows® XP/Windows Vista®/Windows® 7 (Updated with the latest Service Packs) with DirectX® 9.0c
  • 2.6 GHz Pentium® IV or equivalent AMD Athlon® processor
  • 128 MB PCIe NVIDIA® GeForce® 6600 GT or ATI Radeon® 9800 PRO video card or better
  • 12 GB available HD space
  • 1 GB RAM (1.5 GB required for Windows Vista®/Windows® 7 users)
  • DVD-ROM drive
  • Broadband Internet connection
  • 1024X720 minimum display resolution

PC Recommended System Requirements:

  • Windows Vista®/Windows® 7
  • Dual Core 2.4Ghz Processor
  • 2 GB RAM
  • 512 MB NVIDIA® GeForce® 8800 GTX or ATI Radeon® HD 3870 or better

*Note: Due to potential programming changes, the Minimum System Requirements for this game may change over time.

Mac Requirements

Mac Minimum System Requirements:

  • Mac® OS X 10.5.8, 10.6.2 or newer
  • Intel® Processor
  • NVIDIA® GeForce® 8600M GT or ATI Radeon® X1600 or better
  • 12 GB available HD space
  • 2 GB Ram
  • DVD-ROM drive
  • Broadband Internet connection
  • 1024X720 minimum display resolution

Mac Recommended System Requirements:

  • Intel® Core 2 Duo processor
  • 4 GB system RAM
  • NVIDIA® GeForce® 9600M GT or ATI Radeon® HD 4670 or better


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