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Lost Planet 2

Posted by GameIsLyf Wednesday, June 23, 2010

Developer(s): Capcom
Publisher(s): Capcom

Designer(s): Jun Takeuchi (producer) Kenji Oguro (director)
Series: Lost Planet

Engine: MT Framework 2.0
Platform(s): Xbox 360, PlayStation 3, Microsoft Windows
Release date(s): Consoles NA May 11, 2010 EU May 11, 2010 JP May 20, 2010 Windows Q4 2010
Genre(s): Third-person shooter, RPG Mode(s): Single player, local co-op, online co-op, online versus
Rating(s): CERO: C (15 and over) ESRB: T PEGI: 16
Input methods: Gamepad, Keyboard and mouse.

Lost Planet 2 is a third-person shooter video game developed and published by Capcom. The game is the sequel to Lost Planet: Extreme Condition which is also made by Capcom, taking place ten years after the events of the first game, on the same fictional planet. The game was developed for the PlayStation 3, Xbox 360 and Microsoft Windows. Originally set to be released in early 2010, Capcom delayed the game's consoles release to May 11, 2010 in North America and Europe and May 20, 2010 for Japan, and the Windows release for Q4 2010.

Gameplay

Lost Planet 2 is a third person shooter.
Many gameplay features from the original Lost Planet game are present. Recurring elements include major boss battles, extreme terrain, and the ability to pilot mechanized armor suits, known as Vital Suits (VSs). On July 24, 2009, at Comic-Con 2009, producer Jun Takeuchi held a Q&A session for fans. Takeuchi revealed that there would be a lot more co-op based VSs.Indeed, Players will be able to ride on the sides of some VSs. These VSs can be controlled by one player, while two others hang on by the sides and shoot. Takeuchi also revealed that there would be flying VSs which feature unlimited flying time.


Also unlike Lost Planet, Lost Planet 2 will not constantly drain players of Thermal-Energy. This is due to the warmer climate, which can sustain T-ENG presence longer than a cold climate, which drains thermal energy bit by bit. Instead, energy can only be drained when the player pilots a VS and uses a weapon that requires energy. However T-eng is still constantly lost unless a specific ability is equipped despite the 'warmer climate'. The character may also lose T-ENG by completing one entire sprint with a character (confirmed in the demo). If one player loses all their energy, another can give them some of their energy, using a new weapon, to keep players alive.

Kenji Orguro and Jun Takeuchi announced that the game would reward players with experience points. Players will earn more points for playing in a unique manner and completing extra objectives in missions. Once the game has been beaten on any difficulty, players are allowed to use this character for the campaign. These points can then be used to unlock costumes and attachments for the player to customize their Pirate.



Cooperative Play: Lost Planet 2 doesn't just allow you to play through the six episode campaign with a friend, it nearly requires it. Not only does the game support local two-player split screen gaming, but you can also go online and bring in up to three players to help you through the campaign. And there are plenty of interesting cooperative moments in the game. You can, for instance, have a buddy repair your armored Vital Suit while battling, or rely on them to unfold a three person shield to provide mobile cover. There's even a Vital Suit that can hold three people: One controlling the mechanized suit and two in shoulder-seated gunnery positions. Great fun.

Bigger Weapons, Bigger Bugs: The developers of Lost Planet 2 say the "2" after their game's name actually means it's squared—squared because everything about the game is bigger. The two things that seemed to grow most this time around are the planet's hostile insect Akrid and the absurdly large guns you use to squish them. The weapons have gotten so big this time around you'll need two trains to carry some or a space station to fire them off. And the Akrid are so large that you can crawl inside them and battle your way through their intestines, taking out their vital organs and smaller Akrid, while your coop buddies continue to plug away at the monstrosity from the outside. These super-sized weapons and enemies add a sense of scale to Lost Planet 2 that will be hard to top.

Suits: The best part of Lost Planet 2, by far, are the Vital Suits. They remain one of the more interesting elements in the series. And, as with the rest of the game, the Vital Suits are much more fun this time around when you've got a buddy with you. Many of them allow a player to grab onto a handle and cling on as the suit stomps its way through a map. The best of the suits this time around is the GAF-15D, wearable armor that carries three gamers, allowing one player to control the suit and fire auxiliary weapons while two other players control larger shoulder-mounted weapons. It's even more fun during the online matches.



Campaign

Lost Planet 2 will allow players to complete the campaign either in single-player mode, in split-screen local co-op, or online with up to 3 companions and/or AI bots.

There will be many boss battles in the game, and they will be larger in size than those of the first Lost Planet game. Additionally, there will be many different ways to combat them. According to Eurogamer, the giant monster bosses may be killed by standard gunfire, Vital Suits, or by entering the beasts' intestines via their mouths to destroy the creature from within.

Lost Planet 2 will be split into six episodes, each containing its own story and heroes, which all will come together at the conclusion of the game. Environments vary from jungles, deserts, the ocean depths and even outer space. Also, the campaign experience will change based on the players' actions in the game, though it has not been announced how or to what extent.

Online versus

Lost Planet 2 will borrow the online multiplayer versus modes of its predecessor, and will feature some new modes as well. Versus characters can also be modified in far greater depth than in the original game, customising not only skins but a wide selection of skins for legs, face and torso.



Minimum System Requirements

Processor: Intel Pentium 4 supporting HT technology
Memory: 512 MB (Windows XP) / 1 GB (Windows Vista)
Graphics: VRAM 256 MB,
DirectX 9.0c / Shader3.0, NVIDIA GeForce 6600 or greater
Harddisk: 8.0 GB
Sound Card: DirectSound compatible. DirectX 9.0c
OS: Windows XP
Resolution: 640x480
Input Methods: Mouse, Keyboard
Connection: Internet connection required for activation and online multiplayer play.
Other: DVD-ROM drive - DVD9 compatible

Operation not assured if VRAM is shared with Main Memory.
NVIDIA GeForce 7300 is not supported.

Recommended System Requirements

Processor: Intel Core™2 Duo
Memory: 1 GB RAM (Windows XP) / 2 GB RAM (Windows Vista)
Graphics: VRAM 256 MB, NVIDIA GeForce 8600 or greater
Harddisk: 8.0 GB
OS: Windows Vista™
Resolution: 1280x720 or more
Input Methods: Gamepad, Xbox 360™ Controller for Windows

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