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Battlefield: Bad Company 2

Posted by GameIsLyf Monday, June 14, 2010

Developer(s): EA Digital Illusions CE
Publisher(s): Electronic Arts
Composer(s): Mikael Karlsson
Series Battlefield
Engine Frostbite Engine
Version PC: 529843 (April 21, 2010)

PS3: 1.04 (June 4, 2010)
Platform(s): Microsoft Windows, PlayStation 3, Xbox 360
Release date(s): Microsoft Windows, Xbox 360
NA March 2, 2010
AUS March 4, 2010
EU March 5, 2010
PlayStation 3
NA March 2, 2010
JP March 11, 2010
EU March 5, 2010
AUS March 11, 2010
Genre(s): First-person shooter, action
Mode(s): Single-player, multiplayer
Rating(s): CERO: D(17+)
ESRB: M(17+)
OFLC: MA15+[6]
PEGI: 16
USK: 18
Media Blu-ray Disc, DVD, Digital distribution

Battlefield: Bad Company 2 is a first-person shooter video game developed by EA Digital Illusions CE and published by Electronic Arts for Microsoft Windows, PlayStation 3, and Xbox 360. The game is a direct sequel to Battlefield: Bad Company and was announced at one of Electronic Arts' earnings conferences and was showcased for the first time at E3 2009. The game was released worldwide in March 2010.

The gameplay in Bad Company 2 is primarily a squad based first-person shooter. Similar to previous titles in the series, the game is played out on large maps with vehicles, aircraft, turrets, unmanned aerial vehicles armed with hellfire missiles, and so on, but the majority of the game is based around infantry combat. Players can score points by performing a variety of tasks that do not involve directly engaging with opposition players. For example, the "engineer" class can score points through the repair of various equipment and vehicles, or the "medic" class can do so by healing his squad and reviving recently killed players. A key gameplay feature introduced by its predecessor, Bad Company, is destructible environments. The improved system is called "Destruction 2.0". It now allows players to completely demolish a building with sustained explosive firepower, resulting in the building becoming a pile of rubble and killing any trapped inside. The game also includes bullet drop, a feature previously seen in single-player games such as the S.T.A.L.K.E.R. series, which causes bullets and other munitions to fall downwards due to gravity.


Gameplay:

Multiplayer game types

Rush Players must defend or destroy pairs of M-COM stations for as long as the attacking team's respawn tickets hold out. Lost tickets can be regained by reviving fallen teammates. An M-COM station can be destroyed by planting a charge, using explosive weapons or when a building is collapsed down on it.
Conquest The classic gameplay from every Battlefield series game. Players must capture and hold flags for as long as the enemy respawn tickets hold out. Every kill makes the enemy lose one ticket, and enemy tickets constantly decrease when a team controls more than half of the flags on the map. Vehicles unlock as control points are held.
Squad Deathmatch Up to four squads and one Infantry Fighting Vehicle roam the map. First squad to score fifty kills get the win.
Squad Rush Squad Rush puts a squad of four players versus another squad of four players for a max of eight player matches of Rush. The maps for squad rush are taken from both conquest and rush. There will be only 2 M-COM stations in the entire round.
Onslaught
One squad of up to four players faces an onslaught of enemy AI soldiers. This game mode will feature new lighting and time of day on existing maps, as well as new vehicles. It is currently Xbox and PS3 only.



The experience points used to unlock the above items are awarded for performing actions conducive to the goals of the player's team, such as eliminating enemy players, healing teammates, or capturing or defending points of interest. The player can also achieve 50 ranks by gaining experience points. Bonuses to the base number of points can be awarded under certain circumstances (such as achieving a headshot in the process of eliminating an enemy player). A dog tag system as seen in Battlefield 2142, Battlefield 1943 and Battlefield: Bad Company returns, awarding players trophies of sorts in the form of opponents' dog tags when they defeat the opponent with a melee attack. It uses PunkBuster to protect the game from cheaters in online multiplayer matches.

On October 19, 2009, game developer DICE posted a Twitter announcement stating the game will have dedicated server support. This was in response to Infinity Ward's announcement on October 17 that Call of Duty: Modern Warfare 2 would not support dedicated servers. Players will also be able to use party chat for each game mode.

Single-player campaign


Characters


As for the majority of the single player campaign, the player controls Private Preston Marlowe. Marlowe is part of a squad formerly representing a misfit company in a fictional United States Army battalion known as "Bad Company". Other members of the squad include technology expert Private Terrance Sweetwater, demolitions specialist Private George Haggard Jr., and squad leader Sergeant Samuel Redford. The squad, escaping with gold in the previous game but believed to be caught soon thereafter, now work for a special assignment for the Army in securing a dangerous weapon codenamed "The Black Weapon".


Minimum System Requirements:

Operating System: Windows XP (32-bit)
CPU: Dualcore 2 GHZ
Memory: 2 GB RAM
Hard Drive Space: 10GB for disc version or 15GB for digital version
Graphics Hardware: GeForce 7800 GT / ATI X1900 with 256 MB VRAM - DirectX 9
Sound Hardware: DirectX 9.0c compliant Sound card
Network: 1 Mbit/s internet connection for online play

Recommended System Requirements:

Operating System: Windows Vista or Windows 7 (64-bit)
CPU: Quadcore
Memory: 2 GB RAM
Hard Drive Space: 10GB for disc version or 15GB for digital version
Graphics Hardware: DirectX GeForce GTS 250/ ATI Radeon HD 4870 with 512 MB VRAM - DirectX 10
Sound Hardware: DirectX 9.0c compliant Sound card
Network: 1 Mbit/s internet connection for online play



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