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Transformers: War for Cybertron

Posted by GameIsLyf Saturday, June 19, 2010

Developer(s): High Moon Studios (PC, PlayStation 3, Xbox 360) Vicarious Visions (Nintendo DS) Next Level Games (Nintendo Wii)
Publisher(s): Activision

Engine: Unreal Engine 3

Platform(s): Microsoft Windows, Nintendo DS, Nintendo Wii, PlayStation 3, Xbox 360
Release date(s): June 22, 2010

Genre(s): Action-adventure
Mode(s): Single-player, Multi-player, Cooperative multiplayer
Rating(s): ESRB: T
Input methods: Keyboard & Mouse, Gamepad, Wiimote

Transformers: War for Cybertron is an upcoming third-person shooter video game developed by High Moon Studios and published by Activision. It is scheduled to be released on June 22, 2010 for Xbox 360, PlayStation 3, and PC. Two portable versions will be released for the Nintendo DS. A game for the Nintendo Wii called Transformers: Cybertron Adventures is being developed by Next Level Games and utilizes the same characters and setting as War for Cybertron. Hasbro also has a toy line releasing in 2010 based on War for Cybertron. The multiplayer demo was released on June 10, 2010 onto the Xbox Live Marketplace and is an Xbox 360 exclusive and allows players to experience either "Soldier" or "Scout" class warriors.
Trailer:


Gameplay

Transformers: War for Cybertron is a third person shooter that takes place prior to the original Transformers animated series, when the Transformers still lived on the fictional machine planet Cybertron. The game has two distinct campaigns, one for each faction. The story of the Decepticon campaign is a prelude to the Autobot campaign's story. Both campaigns can be played in single-player or cooperatively via online multiplayer, and can drop in or out of the game at any time. Each campaign level features three playable Transformers. If fewer than three players are present, the game's AI controls the remaining playable characters.


Multiplayer

War for Cybertron has several multiplayer modes to choose from. "Escalation" is a mode for exclusive pre-order characters and characters unlocked during the campaign. Non-stop waves of robots attack until the player(s) are defeated, similar to Gears of War "Horde" mode. Players are also able to spend points earned from defeated enemies on health, ammo, new weapons and unlocking new areas in the map. "Deathmatch" is a free-for-all game type where the player with the most kills at the end of the game is the winner. In "Team Deathmatch" players are divided into Autobot and Decepticon teams. The winning team is the one who earns the most kills. "Conquest" is a capture-and-hold style game, similar to the conquest mode found in the Star Wars Battlefront series. In "Countdown to Extinction" players must take an active bomb and place it at an enemy base, similar to the Assault mode in the Halo series. "Power Struggle" is the game's equivalent to the common Capture the Flag game type. Finally "Code of Power" is a mode consisting of two and a half minute rounds where teams vie for a giant melee weapon.

Competitive multiplayer games do not allow use of canon Transformers. Players must create their own Transformer based on the class they wish to play which determines their vehicle form. They may then choose a specific look for that form, and customize the color scheme, weaponry and abilities they take into battle. Classes include a "Leader" class, a "Soldier" class, a "Scientist" class, and a "Scout" class, each with unique abilities, vehicular transformation, and weapon loadouts. Scouts are cars, Leaders are trucks, Scientists are jets and Soldiers are tanks. The multiplayer aspect also features a experience and leveling up system.


Last Words

Though the prospects of a great single-player Transformers campaign are tantalizing, Tieger doesn't want gamers to think the multiplayer component is being thrown together. "I love multiplayer," he says. "As a studio, we are huge multiplayer gamers. Multiplayer is a huge portion of what we're going to give gamers. It's been part of our development process since the first day we started developing this game. The level of commitment behind multiplayer is very large. The experience we give you is as big as Cybertron in my mind."

All the talk in the world really doesn't mean a thing. The proof is in the gameplay. "It's all about how it feels under your thumb," Tieger concedes. There is definitely a lot of promise in Transformer war of Cybertron, but I have to see it to truly believe it. Hopefully Activision soon show us that there really is more than meets the eye when it comes to licensed games

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