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Need For Speed: Shift

Posted by GameIsLyf Saturday, June 12, 2010

Developer(s): Slightly Mad Studios
Publisher(s): Electronic Arts
Series Need for Speed
Version 1.02
Platform(s): PlayStation 3, PlayStation Portable, Microsoft Windows, Xbox 360, Mobile phone, iPhone OS, iPad
Release date(s): NA 15 September 2009
AUS 15 September 2009
EU 17 September 2009
UK 18 September 2009
JP 12 November 2009
Genre(s): Racing
Rating(s): CERO: A
ESRB: E
OFLC: G
PEGI: 3

PEGI: 7
Media: Blu-ray Disc, DVD, UMD, Digital distribution

Need for Speed: Shift is the 13th installment of the long-running racing video game franchise Need for Speed; published by Electronic Arts. It was announced in December 2008 as part of a three-game announcement that includes Need for Speed: Nitro and Need for Speed: World Online.[4] Shift was developed by Slightly Mad Studios in conjunction with EA Black Box and published for Electronic Arts. In the new franchising model for the series adopted by EA, Shift takes its place focusing on simulation/arcade racing rather than the arcade racing of previous titles in the series.

Gameplay:

Aimed at a hardcore gamer-style audience, Shift reverts to the touring-car simulation style of its 2007 predecessor, NFS ProStreet. Although the gameplay of these two titles are similar, Shift recreates car handling much more realistically than ProStreet, and does not contain a story. Upon starting the career mode, the player must do a lap of the track to decide on car settings. Once completed, the player is welcomed to the 'NFS Live World Series', and must earn stars in races to earn money, and unlock new races.

Cars:

There are 60+ cars which are divided into 4 tiers. Tier 1 refers to average cars, tier 2 refers to performance cars, tier 3 refers to supercars like the Lamborghini Gallardo, and tier 4 refers to hypercars like the Bugatti Veyron.

Car customization:

The car customization options include cosmetics as well as performance mods and is more in depth than previous games, affecting aspects such as; alignment, aerodynamics, tires, brakes, differential, and gears. Nitrous will also be an option for tuning, but different from previous Need for Speed games as it will be simulated more realistically. There are body kits and weight reduction, which affect the aerodynamics. There are visual customization options like rims, vinyls and paints.

Tracks:

There are 19 tracks in total including real world circuits such as Brands Hatch, Nurburgring Nordschleife, Road America, Spa, Silverstone, Willow Springs, Donington Park National and Mazda Raceway Laguna Seca.

Minimum Requirements:

Operating System: Windows XP Service Pack 3 or Vista Service Pack 1
CPU: Intel Pentium 4 (or equivalent) CPU running at 3,2GHz or higher (3.4GHz for Windows Vista)
Memory: 1GB RAM (Vista 2GB)
Hard Drive Space: 10 GB of free space
Graphics Hardware: 256 MB RAM with Pixel Shader 3 (PCI-Ex)
Sound Hardware: DirectX 9.0c compliant card (DirectX 10.1 compliant if applicable)
DVD Drive: 8X or faster DVD Drive
For Online Play: Network card with broadband connectivity

Recommended Requirements:

Operating System: Windows XP Service Pack 3 or Vista Service Pack 1
CPU: Intel Core 2 Duo 2,5GHz or AMD 64 X2 2,0 GHz
Memory: 2GB RAM (Vista 3GB)
Hard Drive Space: 10 GB of free space
Graphics Hardware: 512 MB RAM with Pixel Shader 3 (PCI-Ex)
Sound Hardware: DirectX 9.0c compliant card (DirectX 10.1 compliant if applicable)
DVD Drive: 8X or faster DVD Drive
For Online Play: Network card with broadband connectivity






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