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Splinter Cell: Conviction

Posted by GameIsLyf Thursday, June 10, 2010

Developer(s): Ubisoft Montreal
Publisher(s): Ubisoft
Distributor(s): Ubisoft (retail)
Steam (online)
Series: Tom Clancy's Splinter Cell
Engine: LEAD (Heavily modified Unreal 2.5)
Version: 1.03 (as of May 27, 2010)
Platform(s): Microsoft Windows, Xbox 360, iPhone OS, Java ME
Release date(s): April 13, 2010[show]
Xbox 360
NA April 13, 2010
AUS April 15, 2010
EU April 16, 2010
Windows (retail)
NA April 27, 2010
AUS April 29, 2010
EU April 30, 2010
Windows (Steam)
EU April 29, 2010
NA April 30, 2010
iPhone OS
May 27, 2010
Genre(s): Stealth action
Mode(s): Single-player, cooperative, multiplayer
Rating(s): Apple: 12
BBFC: 15
ESRB: M
OFLC: MA15
PEGI: 18
Media: DVD download
Input methods: Keyboard and mouse, gamepad, multi-touch

Tom Clancy's Splinter Cell: Conviction is the fifth installment in the Splinter Cell video game series released in April 2010. The game was developed by Ubisoft Montreal, developers of Splinter Cell, Splinter Cell: Chaos Theory and the sixth generation versions of Splinter Cell: Double Agent. Key members of the Tom Clancy's Rainbow Six: Vegas team, such as creative director Maxime Béland, also worked on the game. GameloftiPhone OS on May 27, 2010. released a handheld version of the game for the

Gameplay:


The Mark and Execute gameplay in use. Here, Sam Fisher guns down robbers in the tutorial flashback.

Splinter Cell: Conviction introduces a number of new gameplay features to the series, one of which is the "Mark & Execute" feature, which allows the player to mark specific targets, such as enemies or objects, and shoot them when they burst through a door or window. The player can choose to prioritize these targets, so that, for example, he could distract one guard by shooting out a light in his vicinity and then take out another guard. Another new feature is the "Last Known Position", which occurs when the player breaks the line of sight of an alerted guard. This creates a visual silhouette of where the guard thinks Sam is, allowing the player to strategically flank his enemies. Main target subjects can use the player's abilities against them. The player can be taken hostage by the subject in co-op mode; the hostage's partner can neutralize the subject by shooting them or grabbing them off his teammate.

Other new features include the ability to interrogate characters in real-time and use objects in the surrounding environment against them. Several other features, such as blending into crowds, improvising gadgets, and interaction with the environment, were announced, which according to creative director Maxime Béland would have given the game "a lot of Bourne Identity influence", but were scrapped after the development team decided that going in this direction would be taking too much of a risk. The environment is also used to project mission objectives and key plot points onto walls in order to keep the player immersed in the gameplay during the narrative.

One of Ubisoft's stated goals for Conviction was to make the game more accessible. According to Béland, Chaos Theory is "very hardcore", which turned off many players and disillusioned people from the fantasy of being Sam Fisher. Beland contrasted the earlier games in the series with works containing James Bond or Jason Bourne, who "run fast, they don’t make noise, they kill one, two, three or four guys super quickly" and stated that Conviction delivers a similarly dynamic experience with an emphasis on action.
Multiplayer: Multiplayer mode in Splinter Cell: Conviction involves both split screen and system link (Xbox 360), and online cooperative mode, plus a Deniable Ops mode. Deniable Ops mode involves 4 multiplayer modes that pit the players against AI in game modes such as Hunter, Infiltration, Last Stand, and Face-Off. Face-Off is the game's only actual competitive multiplayer mode, as it features the ability to kill the opposing spy. Hunter, Infiltration, and Last Stand are also singleplayer and do not always have to be played with a human partner. The game does not contain the critically-acclaimed "Spies Vs Mercenaries" mode featured in the previous games of the series.

According to co-op game director Patrick Redding, the stealth in Splinter Cell: Conviction is designed around the new core elements like "Mark and Execute" and "Last Known Position" that have been shown since E3 2009.


Minimum System Requirements:

OS: Windows XP/Vista/7
Processor: Intel Core 2 DUO @ 1.8 GHz/Athlon X2 64 @ 2.4 GHz
Memory: 1.5 GB for Windows XP; 2 GB for Windows Vista or 7
Hard Drive: 10 GB Free
Video Memory: 256 MB (NVIDIA GeForce 7800/ATI Radeon X1800)
Sound Card: DirectX Compatible
DirectX: 9.0c or 10
Keyboard & Mouse
DVD Rom Drive

Recommended System Requirements:

OS: Windows XP/Vista/7
Processor: Intel Core 2 DUO @ 1.8 GHz/Athlon X2 64 @ 2.4 GHz
Memory: 1.5 GB for Windows XP; 2 GB for Windows Vista or 7
Hard Drive: 10 GB Free
Video Memory: 512 MB (NVIDIA GeForce 8800 GS/ATI Radeon 4670)
Sound Card: DirectX Compatible
DirectX: 9.0c or 10
Keyboard & Mouse
DVD Rom Drive

*Supported Video Cards at Time of Release:
NVIDIA GeForce 7800 / 7900 / 8 / 9 / GTX series
ATI RADEON X1800 / X1900 / HD 2000 / HD 4000 / HD 5000 series
ATI HD 3000 NOT supported at time of release.
Laptop versions of these cards may work but are NOT supported. These chipsets are the only ones that will run this game.



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